Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Approaches for gesture recognition


Recognizing gestures is one of the most interesting processes, and it involves different calculations, algorithms, approaches, and methodologies.

Note

The Kinect for Windows SDK does not provide any built-in APIs for gesture recognition. Therefore, it totally depends on the developers to define their own approaches and write their own logic to recognize and play around with gestures.

The approaches can be varied depending upon the gestures you choose and how you are applying them to your application, thus turning the gestures from simple to complex. We can classify the approaches for gesture recognition in the following ways:

  • Basic gesture recognition

  • An algorithmic approach

  • Weighted-network approach

  • Template-based approach

Choosing among the gesture recognition approaches totally depends on the developers and the requirements of the application. Sometimes, a gesture for an application could be simple, for example, just raising both hands, measuring distances between...