With actions and evaluators at our disposal, we'll begin to create different types of logic structures that use both of these primitive operators to build our agent's behaviors. While each decision structure uses different approaches and techniques, we'll create similar behaving agents based on the actions and evaluators we have.
Learning Game AI Programming with Lua
By :
Learning Game AI Programming with Lua
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Overview of this book
Table of Contents (16 chapters)
Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with AI Sandbox
Creating and Moving Agents
Character Animations
Mind Body Control
Navigation
Decision Making
Knowledge Representation
Perception
Tactics
Index
Customer Reviews