Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Instantiating objects and managing memory


There is no Automatic Reference Counting (ARC) in Cocos2d-x, so Objective-C developers who have forgotten memory management might have a problem here. However, the rule regarding memory management is very simple with C++: if you use new, you must delete. C++11 makes this even easier by introducing special pointers that are memory-managed (these are std::unique_ptr and std::shared_ptr).

Cocos2d-x, however, will add a few other options and commands to help with memory management, similar to the ones we have in Objective-C (without ARC). This is because Cocos2d-x, unlike C++ and very much like Objective-C, has a root class. The framework is more than just a C++ port of Cocos2d. It also ports certain notions of Objective-C to C++ in order to recreate its memory-management system.

Cocos2d-x has a Ref class that is the root of every major object in the framework. It allows the framework to have autorelease pools and retain counts, as well other Objective...