Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Hopefully, non-C++ developers have now learned that there is nothing to be feared from the language, and hardcore C++ developers have not scoffed too much at the notion of a root class and its retains and autoreleases.

All the stuff that root classes have brought to languages such as Java and Objective-C will forever be a moot point. The creepy, underlying operations that go on behind your back with root objects cannot be shut down or controlled. They are not optional, and this forceful nature of root objects has bothered C++ developers ever since notions such as garbage collectors first surfaced.

Having said that, memory management of Ref objects is extremely helpful and I hope even the most distrustful developers will soon learn to be thankful for it.

Furthermore, Cocos2d-x is awesome. So let's create a game already!