Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Creating the new game HUD


Now we're going to implement the new game HUD. This will display a series of hearts that indicate player health and show the player's score. Since we haven't fleshed out the rest of the gameplay, the health display won't do anything yet, but it will be ready for when we take care of that in the next chapter.

Creating the GameHUD class

To start, we're going to create a new class in the source/ui folder as we did with LevelEndScreen. So, make a class named GameHUD. This class will extend the FlxGroup class this time around.

For Sublime Text users, here's what the class should look like to start:

package ui;

import flixel.group.FlxGroup;

class GameHUD extends FlxGroup
{
  public function new() 
  {
    super();
  }
}

Adding imports

Now that we have our empty class set up, let's add the imports that we'll need:

import flixel.FlxG;
import flixel.FlxSprite;
import flixel.text.FlxText;
import flixel.util.FlxColor;

Adding variables

Next, let's add our variables:

private var background...