Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Updating LevelEndScreen


There's one last class to update. Open LevelEndScreen, and add the imports:

import ui.Strings;
import ui.StringIDs;

Go to the constructor and replace the line where the text property on txtGameScore is set with this:

txtGameScore.text = Strings.instance.getValue(StringIDs.SCORE) + score;

Next, go to the line where the text property on txtBestScore is set and replace it with:

txtBestScore.text = Strings.instance.getValue(StringIDs.BEST_SCORE) + Reg.score;

Finally, go to the line where btnPlayAgain is instantiated and replace it with this:

btnPlayAgain = new FlxButton(0, 0,Strings.instance.getValue(StringIDs.PLAY_AGAIN), onPlayAgain); 

Now with this, we're done! If you run the game now, it should look exactly as it did before, but now all of the text is customizable. It may be a little anticlimactic, but it will save you some serious headaches if the text in the game needs to change.

Note

It's also worth noting that there is some text in the game that can't be changed through...