Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By : John P. Doran
Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By: John P. Doran

Overview of this book

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Table of Contents (16 chapters)

Understanding Vertex and Fragment Shaders

The best way to understand how Vertex and Fragment Shaders work is by creating one yourself. This recipe will show you how to write one of these shaders, which will simply apply a texture to a model and multiply it by a given color, as shown in the following screenshot:

Figure 8.1 – Result of the following recipe

Notice how it works similarly to how the Multiply filter in Photoshop works. That's because we will be doing the same calculation that's done there!

The shader presented here is very simple, and it will be used as a starting base for all the other Vertex and Fragment Shaders.

Getting ready

For this recipe, we will need a new shader. Follow these steps:

  1. Create a new shader (Multiply).
  2. Create a new material (MultiplyMat) and assign the shader to it.
  3. Bring the soldier prefab from the Chapter 07 | Prefabs folder into the scene and attach the new material to the prefab&apos...