Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By : John P. Doran
Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By: John P. Doran

Overview of this book

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Table of Contents (16 chapters)

Techniques to make shaders more efficient

What is a cheap shader? When you're asked the question for the first time, it might be a little tough to answer since many elements go into making a more efficient shader. It could be the amount of memory that's used up by your variables. It could be the number of textures the shader is using. It could also be that our shader is working fine, but we can produce the same visual effect with half the amount of data by reducing the amount of code we are using or the data we are creating. We are going to explore a few of these techniques in this recipe. We will show how they can be combined to make your shader fast and efficient while still producing the high-quality visuals everyone expects from games today, whether on a mobile or PC.

Getting ready

To get started, we need to gather a few resources. So, let's perform the following tasks:

  1. Create a new scene and fill it with a simple sphere object and a single directional...