Using fog is a very common method of adding depth to a scene. Fog can help separate distant objects from those up-close, and can even be used to separate the hills from the valleys. Having fog in a scene also allows us to reduce the render distance to help increase a game's performance. In this recipe, we will set up fog parameters in a level.
Start up Torque 3D and launch a level of your game, then press F11 to open the World Editor. As we want to manipulate the scene objects, the Object Editor should be selected (F1 or by using the Editors menu). A level based on the Empty Terrain
level of Full
template could be used as a good example.