Book Image

Mastering Qt 5 - Second Edition

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5 - Second Edition

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)

All Packed and Ready to Deploy

In the previous chapter, you learned how to create a robust application with unit tests. The final step for an application is packaging. The Qt framework enables you to develop cross-platform applications, but packaging is really a platform-specific task. Moreover, when your application is ready to be shipped, you need a one-step procedure to generate and pack your application.

In this chapter, we will reuse the gallery application (both on desktop and mobile platforms) to learn the steps required to package a Qt application. There are many ways to prepare the packaging of an application. In this chapter, we want to package the gallery application from Chapter 4, Conquering the Desktop UI, and Chapter 5, Dominating the Mobile UI, on the supported platforms (Windows, Linux, macOS, Android, and iOS).

The following topics will be covered in this chapter...