Book Image

Mastering Qt 5 - Second Edition

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5 - Second Edition

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)

Searching with the Locator

Another way to improve your productivity with Qt Creator is to use keyboard shortcuts. Qt Creator provides many great keyboard shortcuts. A selection is as follows:

Some Qt Creator shortcuts depend on your OS. You can find (and edit) the complete list via Tools | Options... | Environment | Keyboard.

One of our favorite shortcuts is the Locator. Press Ctrl + K to activate it. Then, you can enjoy several features, as follows:

  • Enter a filename (you can even use a partial entry) and press Enter to open the file. If the Locator suggests multiple files, you can use the up and down arrows to navigate.
  • Prefix your search with a dot followed by a space (. ) to search C++ symbols in the current document. For example, in the Task.cpp file of the first chapter, try to use the Locator with . set, and press Enter to go to the Task::setName() function.
  • Enter l ...