Book Image

Mastering Qt 5 - Second Edition

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5 - Second Edition

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)

Dividing Your Project and Ruling Your Code

The last chapter delved into qmake to study what lies beneath the signal/slot system and covered a reasonable approach to implementing platform-specific code. This chapter will show you how a project can be properly divided to enjoy the maximum leverage from the Qt framework.

To do this, you will create a gallery application that handles albums and pictures. You will be able to create, read, update, and delete any album and display the pictures in a grid of thumbnails or in full resolution. All of this will be persisted in a SQL database.

This chapter lays the foundations of the gallery by creating a core library that will be used in the following two chapters: Chapter 4, Conquering the Desktop UI, and Chapter 5, Dominating the Mobile UI.

This chapter covers the following topics:

  • Designing a maintainable project
  • Storing your data in...