Book Image

iOS 13 Programming for Beginners - Fourth Edition

By : Ahmad Sahar, Craig Clayton
Book Image

iOS 13 Programming for Beginners - Fourth Edition

By: Ahmad Sahar, Craig Clayton

Overview of this book

iOS 13 comes with features ranging from Dark Mode and Catalyst through to SwiftUI and Sign In with Apple. If you're a beginner and are looking to experiment and work with these features to create your own apps, then this updated fourth edition gets you off to a strong start. The book offers a comprehensive introduction for programmers who are new to iOS, covering the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. This edition is updated and revised to cover the new iOS 13 features along with Xcode 11 and Swift 5. The book starts with an introduction to the Swift programming language, and how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app, using the latest version of Xcode, and also implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will then help you apply the latest iOS 13 features to existing apps, along with introducing you to SwiftUI, a new way to design UIs. Finally, the book will take you through setting up testers for your app, and what you need to do to publish your app on the App Store. By the end of this book, you'll be well versed with how to write and publish apps, and will be able to apply the skills you've gained to enhance your apps.
Table of Contents (33 chapters)
1
Section 1: Swift
10
Section 2: Design
15
Section 3: Code
26
Section 4: Features

Getting Familiar with Xcode

Welcome to iOS 13 Programming for Beginners. I hope you will find this a useful introduction to writing and publishing iOS 13 apps on the App Store.

This book is divided into four parts. Each is designed to accomplish a specific set of goals.

In Section 1, Swift, you start by learning Swift 5.1, which is the latest version of the Swift language. Swift is the programming language used to write apps for all Apple hardware. You'll see how common programming tasks are accomplished in Swift. At the end of this part, you should have a working knowledge of the Swift language.

In Section 2, Design, you'll create the design of an iOS 13 application from scratch using storyboards. This is accomplished using Xcode's Interface Builder, and coding is kept to a minimum. At the end of this part, you should have a clear idea of the app's user interface and flow.

Section 3, Code, will focus on coding. You will learn many important iOS app development concepts, and as you go along, you'll learn strategies and techniques that you can use in your own apps.

Section 4, Features, covers the exciting new technologies first introduced by Apple at WWDC 2019, such as Dark Mode, Catalyst, SwiftUI, and Sign In with Apple. You'll also learn how to create resources for App Store submission, submit your app to the App Store, and beta test your app.

The app you'll write is a restaurant reservation app named Let's Eat. This app was originally written by Craig Clayton, who wrote the previous edition of this book. I have updated this app for the latest version of Xcode and iOS.

In this chapter, we'll cover the following topics:

  • Downloading and installing Xcode from the App Store
  • Understanding the Xcode user interface
  • Running the app in the Simulator
  • Using an iOS 13 device for development