Book Image

iOS 13 Programming for Beginners - Fourth Edition

By : Ahmad Sahar, Craig Clayton
Book Image

iOS 13 Programming for Beginners - Fourth Edition

By: Ahmad Sahar, Craig Clayton

Overview of this book

iOS 13 comes with features ranging from Dark Mode and Catalyst through to SwiftUI and Sign In with Apple. If you're a beginner and are looking to experiment and work with these features to create your own apps, then this updated fourth edition gets you off to a strong start. The book offers a comprehensive introduction for programmers who are new to iOS, covering the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. This edition is updated and revised to cover the new iOS 13 features along with Xcode 11 and Swift 5. The book starts with an introduction to the Swift programming language, and how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app, using the latest version of Xcode, and also implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will then help you apply the latest iOS 13 features to existing apps, along with introducing you to SwiftUI, a new way to design UIs. Finally, the book will take you through setting up testers for your app, and what you need to do to publish your app on the App Store. By the end of this book, you'll be well versed with how to write and publish apps, and will be able to apply the skills you've gained to enhance your apps.
Table of Contents (33 chapters)
1
Section 1: Swift
10
Section 2: Design
15
Section 3: Code
26
Section 4: Features

Understanding the Xcode user interface

Xcode is the tool you use to write apps, and you will learn about the Xcode user interface in this section. You'll become familiar with the structure of a project in Xcode and learn how to navigate between and use basic project components.

Let's go over each of the different parts:

The following are the elements shown in the preceding screenshot:

  • Toolbar: Used to build and run your apps, and view the progress of running tasks. Contains the Play button (1), the Stop button (2), the Scheme menu (3), and the Activity View (4):


  • The Play button is used to build and run your app.
  • The Stop button stops any currently running apps.
  • The Scheme menu shows the specific target to be built (Exploring Xcode), and the destination (Simulator or device) to run the target on (iPhone Simulator). Schemes and destinations are distinct. Schemes specify the settings for building, running, testing, profiling, analyzing, and archiving your project. Destinations specify installation locations for your app. Typically, a scheme exists for each target in your project. Destinations exist for physical devices and simulators.
  • The Activity View displays the progress of running tasks.
  • Window Pane buttons: Used to configure your work environment. Contains the Object library (1), Version Editor (2), and Navigator, Debug, and Inspector buttons (3):

  • The Library button displays user interface elements, code snippets, and other resources.
  • The Version Editor button shows versions of the same file.
  • The Navigator, Debug, and Inspector buttons toggle the Navigator area, the Debug area and the Inspector area on and off.
  • Navigator area: Provides quick access to the various parts of your project. The Project navigator is displayed by default.
  • Editor area: Allows you to edit source code, user interfaces, and other resources.
  • Inspector area: Allows you to view and edit information about items selected in the Navigator area or Editor area.
  • Debug area: Contains the debug bar, the variables view, and the Console.

Don't be overwhelmed by all the different parts, you'll learn about them in more detail in later chapters. Now that you are familiar with the Xcode interface, we will run the app you just created in the Simulator, which displays a representation of your iOS device.