Book Image

iOS 13 Programming for Beginners - Fourth Edition

By : Ahmad Sahar, Craig Clayton
Book Image

iOS 13 Programming for Beginners - Fourth Edition

By: Ahmad Sahar, Craig Clayton

Overview of this book

iOS 13 comes with features ranging from Dark Mode and Catalyst through to SwiftUI and Sign In with Apple. If you're a beginner and are looking to experiment and work with these features to create your own apps, then this updated fourth edition gets you off to a strong start. The book offers a comprehensive introduction for programmers who are new to iOS, covering the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. This edition is updated and revised to cover the new iOS 13 features along with Xcode 11 and Swift 5. The book starts with an introduction to the Swift programming language, and how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app, using the latest version of Xcode, and also implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will then help you apply the latest iOS 13 features to existing apps, along with introducing you to SwiftUI, a new way to design UIs. Finally, the book will take you through setting up testers for your app, and what you need to do to publish your app on the App Store. By the end of this book, you'll be well versed with how to write and publish apps, and will be able to apply the skills you've gained to enhance your apps.
Table of Contents (33 chapters)
1
Section 1: Swift
10
Section 2: Design
15
Section 3: Code
26
Section 4: Features

Preface

Welcome to iOS 13 Programming for Beginners. This book is the fourth edition of the iOS Programming for Beginners series, and has been fully updated for iOS 13, macOS 10.15 Catalina, and Xcode 11.

In this book, you will build a restaurant reservation app called Let's Eat. You will start off by exploring Xcode, Apple's programming environment, also known as its Integrated Development Environment (IDE). Next, you will start learning the foundations of Swift, the programming language used in iOS apps, and see how it is used to accomplish common programming tasks.

Once you have a solid foundation of using Swift, you will start creating the visual aspects of the Let's Eat app. During this process, you will work with storyboards and connect your app's structure together using segues.

With your user interface complete, you will then add code to implement your app's functionality. To display your data in a grid, you will use collection views, and to display your data in a list, you will use table views. You will also look at how to add basic and custom annotations on to a map. Finally, it's time to get real data; you will look at what an Application Programming Interface (API) is and how you can get actual restaurant data into your collection views, table views, and map.

You now have a complete app, but how about adding some bells and whistles? The first place where you can add a feature will be the restaurant detail page, where users can add restaurant reviews. Here, users will be able to take or choose a picture and apply a filter to their picture. They will also be able to give the restaurant a rating as well as a review. You will save this data using Core Data.

After that, you will implement the latest iOS 13 features. You will make your app support Dark Mode, which gives your app a fresh and exciting user interface. Then, you will modify your app to work on both iPhone and iPad and make it work on the Mac Catalyst as well using Project Catalyst. After that, you will learn how to develop views using SwiftUI, a great new way of specifying what the user interface should look like. Finally you'll modify your app to use Sign in with Apple, to further personalize the app to a user.

When you have added some bells and whistles, you can test the app with internal and external testers, and finally get it into the App Store.