Book Image

Learn Java with Projects

By : Dr. Seán Kennedy, Maaike van Putten
5 (3)
Book Image

Learn Java with Projects

5 (3)
By: Dr. Seán Kennedy, Maaike van Putten

Overview of this book

Learn Java with Projects stands out in the world of Java guides; while some books skim the surface and others get lost in too much detail, this one finds a nice middle ground. You’ll begin by exploring the fundamentals of Java, from its primitive data types through to loops and arrays. Next, you’ll move on to object-oriented programming (OOP), where you’ll get to grips with key topics such as classes, objects, encapsulation, inheritance, polymorphism, interfaces, and more. The chapters are designed in a way that focuses on topics that really matter in real-life work situations. No extra fluff here, so that you get more time to spend on the basics and form a solid foundation. As you make progress, you’ll learn advanced topics including generics, collections, lambda expressions, streams and concurrency. This book doesn't just talk about theory—it shows you how things work with little projects, which eventually add up to one big project that brings it all together. By the end of this Java book, you’ll have sound practical knowledge of Java and a helpful guide to walk you through the important parts of Java.
Table of Contents (22 chapters)
1
Part 1: Java Fundamentals
9
Part 2: Object-Oriented Programming
15
Part 3: Advanced Topics

Explaining the instanceof keyword

The instanceof keyword enables us to determine the object type that a reference is referring to. That is why it is so critical to separate the reference from the object. The reference’s type and the object’s type are often very different. In fact, in most cases, they are different. We will discuss instanceof in greater detail when we cover inheritance (Chapter 9) but also when we discuss interfaces (Chapter 10).

So, for the moment, we will keep it simple – where the reference type and object type are the same. Figure 8.26 presents one such code example:

Figure 8.26 – Basic “instanceof” example

Figure 8.26 – Basic “instanceof” example

In this figure, line 7 creates a Dog object referred to by a Dog reference named dog. Line 8 creates a Cat object referred to by a Cat reference named cat. Line 9 checks if the object at the end of the dog reference is “an instance of” Dog. It is, so line 10 executes. Similarly...