Book Image

Learn Java with Projects

By : Dr. Seán Kennedy, Maaike van Putten
5 (3)
Book Image

Learn Java with Projects

5 (3)
By: Dr. Seán Kennedy, Maaike van Putten

Overview of this book

Learn Java with Projects stands out in the world of Java guides; while some books skim the surface and others get lost in too much detail, this one finds a nice middle ground. You’ll begin by exploring the fundamentals of Java, from its primitive data types through to loops and arrays. Next, you’ll move on to object-oriented programming (OOP), where you’ll get to grips with key topics such as classes, objects, encapsulation, inheritance, polymorphism, interfaces, and more. The chapters are designed in a way that focuses on topics that really matter in real-life work situations. No extra fluff here, so that you get more time to spend on the basics and form a solid foundation. As you make progress, you’ll learn advanced topics including generics, collections, lambda expressions, streams and concurrency. This book doesn't just talk about theory—it shows you how things work with little projects, which eventually add up to one big project that brings it all together. By the end of this Java book, you’ll have sound practical knowledge of Java and a helpful guide to walk you through the important parts of Java.
Table of Contents (22 chapters)
1
Part 1: Java Fundamentals
9
Part 2: Object-Oriented Programming
15
Part 3: Advanced Topics

Summary

In this chapter, we examined one of the cornerstones of OOP, namely inheritance. Inheritance defines an “is-a” relationship between the sub- and parent classes – for example, Fox “is-a” Animal, and Train “is-a” Vehicle. Inheritance promotes code reuse as inheritable base class members are automatically available to subclasses. Class inheritance is enabled via the extends keyword and interface inheritance is enabled via the implements keyword.

Regarding methods, the subclasses are free to override (replace) the base class implementation. This is how we enable another cornerstone of OOP, namely polymorphism.

Polymorphism is a feature where the instance method from the object is only selected at runtime. Hence, other terms for polymorphism are “late binding,” “runtime binding,” and “dynamic binding,” For polymorphism to work, the signature of the instance method in the subtype must...