Book Image

Learn Java with Projects

By : Dr. Seán Kennedy, Maaike van Putten
5 (3)
Book Image

Learn Java with Projects

5 (3)
By: Dr. Seán Kennedy, Maaike van Putten

Overview of this book

Learn Java with Projects stands out in the world of Java guides; while some books skim the surface and others get lost in too much detail, this one finds a nice middle ground. You’ll begin by exploring the fundamentals of Java, from its primitive data types through to loops and arrays. Next, you’ll move on to object-oriented programming (OOP), where you’ll get to grips with key topics such as classes, objects, encapsulation, inheritance, polymorphism, interfaces, and more. The chapters are designed in a way that focuses on topics that really matter in real-life work situations. No extra fluff here, so that you get more time to spend on the basics and form a solid foundation. As you make progress, you’ll learn advanced topics including generics, collections, lambda expressions, streams and concurrency. This book doesn't just talk about theory—it shows you how things work with little projects, which eventually add up to one big project that brings it all together. By the end of this Java book, you’ll have sound practical knowledge of Java and a helpful guide to walk you through the important parts of Java.
Table of Contents (22 chapters)
1
Part 1: Java Fundamentals
9
Part 2: Object-Oriented Programming
15
Part 3: Advanced Topics

Project – dinosaur profile generator

As part of your responsibilities in Mesozoic Eden, you are tasked with creating an extensive database of all the dinosaurs living in the park. For now, you only need to complete the first step: a profile generator. These profiles will not only help in keeping track of our prehistoric residents but also provide essential data for scientific study, healthcare, diet management, and visitor engagement.

In this project, we will focus on developing a program that can model an individual dinosaur’s profile.

The profile should include the following characteristics:

  • Name
  • Age
  • Species
  • Diet (carnivore or herbivore)
  • Weight

Each characteristic should be stored as a variable within the program. Here’s your chance to get creative and think about the kind of dinosaur you want to describe. Is it a towering T-Rex or a friendly Stegosaurus? Maybe it’s a swift, scary Velociraptor or a mighty Triceratops...