Book Image

Learn Java with Projects

By : Dr. Seán Kennedy, Maaike van Putten
5 (3)
Book Image

Learn Java with Projects

5 (3)
By: Dr. Seán Kennedy, Maaike van Putten

Overview of this book

Learn Java with Projects stands out in the world of Java guides; while some books skim the surface and others get lost in too much detail, this one finds a nice middle ground. You’ll begin by exploring the fundamentals of Java, from its primitive data types through to loops and arrays. Next, you’ll move on to object-oriented programming (OOP), where you’ll get to grips with key topics such as classes, objects, encapsulation, inheritance, polymorphism, interfaces, and more. The chapters are designed in a way that focuses on topics that really matter in real-life work situations. No extra fluff here, so that you get more time to spend on the basics and form a solid foundation. As you make progress, you’ll learn advanced topics including generics, collections, lambda expressions, streams and concurrency. This book doesn't just talk about theory—it shows you how things work with little projects, which eventually add up to one big project that brings it all together. By the end of this Java book, you’ll have sound practical knowledge of Java and a helpful guide to walk you through the important parts of Java.
Table of Contents (22 chapters)
1
Part 1: Java Fundamentals
9
Part 2: Object-Oriented Programming
15
Part 3: Advanced Topics

Summary

In this chapter, we started our discussion by differentiating objects and classes. Classes are similar to a plan of a house, whereas an object is the (built) house itself. We create an object using the new keyword and manipulate the object using its reference. Differentiating the reference from the object is very important going forward. A useful analogy is that the reference is like a remote control and the object is the TV.

Constructors are special methods that are used when constructing an object. The constructor is a method that has the same name as the class but with no return type. There is always a constructor present – if you don’t provide one, the compiler intervenes and inserts the default constructor. The constructor is typically used to initialize the instance variables.

Every object gets a copy of the instance members (variables and methods). Class members are marked as static, and are shared by all instances. When accessing an instance member...