Book Image

Learn Java with Projects

By : Dr. Seán Kennedy, Maaike van Putten
5 (3)
Book Image

Learn Java with Projects

5 (3)
By: Dr. Seán Kennedy, Maaike van Putten

Overview of this book

Learn Java with Projects stands out in the world of Java guides; while some books skim the surface and others get lost in too much detail, this one finds a nice middle ground. You’ll begin by exploring the fundamentals of Java, from its primitive data types through to loops and arrays. Next, you’ll move on to object-oriented programming (OOP), where you’ll get to grips with key topics such as classes, objects, encapsulation, inheritance, polymorphism, interfaces, and more. The chapters are designed in a way that focuses on topics that really matter in real-life work situations. No extra fluff here, so that you get more time to spend on the basics and form a solid foundation. As you make progress, you’ll learn advanced topics including generics, collections, lambda expressions, streams and concurrency. This book doesn't just talk about theory—it shows you how things work with little projects, which eventually add up to one big project that brings it all together. By the end of this Java book, you’ll have sound practical knowledge of Java and a helpful guide to walk you through the important parts of Java.
Table of Contents (22 chapters)
1
Part 1: Java Fundamentals
9
Part 2: Object-Oriented Programming
15
Part 3: Advanced Topics

Project – Mesozoic Eden assistant

This is going to be our biggest project so far. So, buckle up!

Let’s start with a high-level description. The Mesozoic Eden assistant is an interactive console application that assists in managing a dinosaur park. The assistant should have features to do the following:

  • Add or remove dinosaurs
  • Check the park’s opening hours
  • Greet guests and provide park information
  • Track visitor counts to ensure the park isn’t overcrowded
  • Manage park staff details

Since we won’t let you drown, if you need it, here is a step-by-step guide. A starting project will follow these steps:

  1. Create a data structure: Create the necessary classes for Dinosaur, Guest, and Employee. Include appropriate properties and methods.
  2. Initialize the data: You can choose to hardcode initial data or provide a mechanism to input data using the Scanner class.
  3. Implement interaction: Implement a simple console...