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Learn Java with Projects

Learn Java with Projects

By : Dr. Seán Kennedy, Maaike van Putten
4.9 (48)
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Learn Java with Projects

Learn Java with Projects

4.9 (48)
By: Dr. Seán Kennedy, Maaike van Putten

Overview of this book

Learn Java with Projects bridges the gap between introductory Java guides and verbose, theoretical references. This book is crafted to build a strong foundation in Java programming, starting from the Java environment itself. It goes far beyond a superficial review of the topics; it demonstrates, with practical examples, why these fundamentals are crucial for developing a deep understanding of the language. You'll not only learn about classes and objects but also see how these concepts are used in practical scenarios, enhancing your ability to write clean, efficient code. The engaging projects throughout the book provide real-world applications of complex topics, ensuring you can connect theoretical knowledge with practical skills. What makes this book stand out is the expertise of its authors. Seán, a seasoned university lecturer with over 20 years of experience, brings academic rigor and real-world insights, thanks to his work with a prestigious software company. Maaike, a passionate software developer and award-winning trainer, brings hands-on experience and a love for teaching. By the end of this book, you'll not only understand Java's core concepts and the critical advanced ones, but also gain practical experience through projects that mimic real-life challenges.
Table of Contents (22 chapters)
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1
Part 1: Java Fundamentals
9
Part 2: Object-Oriented Programming
15
Part 3: Advanced Topics

Exercises

Classes, objects, and enums are great for enhancing our Mesozoic Eden software. In these exercises, you will be creating classes to represent different entities in our park and using enums to define fixed sets of constants:

  1. We have many types of dinosaurs in our park, each with unique characteristics. Define a class called Dinosaur with properties such as name, age, and species.
  2. Our park’s heart and soul lie in its employees. Create a class called Employee that encapsulates properties such as name, job title, and years of experience.
  3. With these classes in place, create some instances of Dinosaur and Employee and practice manipulating these objects. It’s hard for me to provide more details for this exercise, but for example, you could create a new class called App. Then, in this class, you could create a few instances of Dinosaur and Employee. If you want to go wild, you can add a method that takes Dinosaur as an argument and then prints the...
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Learn Java with Projects
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