Book Image

Modern Programming: Object Oriented Programming and Best Practices

By : Graham Lee
Book Image

Modern Programming: Object Oriented Programming and Best Practices

By: Graham Lee

Overview of this book

Your experience and knowledge always influence the approach you take and the tools you use to write your programs. With a sound understanding of how to approach your goal and what software paradigms to use, you can create high-performing applications quickly and efficiently. In this two-part book, you’ll discover the untapped features of object-oriented programming and use it with other software tools to code fast and efficient applications. The first part of the book begins with a discussion on how OOP is used today and moves on to analyze the ideas and problems that OOP doesn’t address. It continues by deconstructing the complexity of OOP, showing you its fundamentally simple core. You’ll see that, by using the distinctive elements of OOP, you can learn to build your applications more easily. The next part of this book talks about acquiring the skills to become a better programmer. You’ll get an overview of how various tools, such as version control and build management, help make your life easier. This book also discusses the pros and cons of other programming paradigms, such as aspect-oriented programming and functional programming, and helps to select the correct approach for your projects. It ends by talking about the philosophy behind designing software and what it means to be a "good" developer. By the end of this two-part book, you will have learned that OOP is not always complex, and you will know how you can evolve into a better programmer by learning about ethics, teamwork, and documentation.
Table of Contents (18 chapters)
Free Chapter
1
Part One – OOP The Easy Way
5
Part Two – APPropriate Behavior

Human Factors In Software Systems

The thing about software requirements is that they don't exist. Or at least, they don't exist in isolation. The standard model of particle physics is based on the idea that there are fundamental particles called quarks, and that these combine into systems called hadrons (heavyweight particles including protons and neutrons) and mesons (middleweight particles important in high-energy interactions). Quarks are bound into these systems by gluons, the particles that carry the strong force. This model is generally accepted, even though no one has ever seen a quark or a gluon in isolation; they're always part of a hadron or meson.

Just as quarks and gluons have no existence on their own, so software on its own without users is meaningless, and software users without software have nothing to do. The whole represents a socio-technical system and it is this system that we are constructing and modifying with our software-building efforts. So, no view...