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  • Book Overview & Buying Modern Programming: Object Oriented Programming and Best Practices
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Modern Programming: Object Oriented Programming and Best Practices

Modern Programming: Object Oriented Programming and Best Practices

By : Graham Lee
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Modern Programming: Object Oriented Programming and Best Practices

Modern Programming: Object Oriented Programming and Best Practices

By: Graham Lee

Overview of this book

Your experience and knowledge always influence the approach you take and the tools you use to write your programs. With a sound understanding of how to approach your goal and what software paradigms to use, you can create high-performing applications quickly and efficiently. In this two-part book, you’ll discover the untapped features of object-oriented programming and use it with other software tools to code fast and efficient applications. The first part of the book begins with a discussion on how OOP is used today and moves on to analyze the ideas and problems that OOP doesn’t address. It continues by deconstructing the complexity of OOP, showing you its fundamentally simple core. You’ll see that, by using the distinctive elements of OOP, you can learn to build your applications more easily. The next part of this book talks about acquiring the skills to become a better programmer. You’ll get an overview of how various tools, such as version control and build management, help make your life easier. This book also discusses the pros and cons of other programming paradigms, such as aspect-oriented programming and functional programming, and helps to select the correct approach for your projects. It ends by talking about the philosophy behind designing software and what it means to be a "good" developer. By the end of this two-part book, you will have learned that OOP is not always complex, and you will know how you can evolve into a better programmer by learning about ethics, teamwork, and documentation.
Table of Contents (18 chapters)
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1
Part One – OOP The Easy Way
5
Part Two – APPropriate Behavior

Domain-Driven Design

Domain-Driven Design (DDD) is a term introduced in the 2004 book of the same namehttp://domaindrivendesign.org/books/evans_2003, though most of its principles have been around quite a bit longer among practitioners of object-oriented analysis and design. Indeed, the core of DDD can be thought of as deriving from the simulation techniques employed in Simula 67 – a language that influenced the design of C++.

Simply put, much software (particularly "enterprise" software) is created as a solution to a particular problem. Therefore, software should be designed by software experts in conjunction with domain experts. They should use a shared model of the problem domain, so that it's clear the whole team is trying to solve the same problem.

In an attempt to reduce communication problems, a "ubiquitous language" is defined – a common glossary of terms that's used throughout the documentation and the software. This includes the...

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