Book Image

Learn Bosque Programming

By : Sebastian Kaczmarek, Joel Ibaceta
Book Image

Learn Bosque Programming

By: Sebastian Kaczmarek, Joel Ibaceta

Overview of this book

Bosque is a new high-level programming language inspired by the impact of structured programming in the 1970s. It adopts the TypeScript syntax and ML semantics and is designed for writing code that is easy to reason about for humans and machines. With this book, you'll understand how Bosque supports high productivity and cloud-first development by removing sources of accidental complexity and introducing novel features. This short book covers all the language features that you need to know to work with Bosque programming. You'll learn about basic data types, variables, functions, operators, statements, and expressions in Bosque and become familiar with advanced features such as typed strings, bulk algebraic data operations, namespace declarations, and concept and entity declarations. This Bosque book provides a complete language reference for learning to program with Bosque and understanding the regularized programming paradigm. You'll also explore real-world examples that will help you to reinforce the knowledge you've acquired. Additionally, you'll discover more advanced topics such as the Bosque project structure and contributing to the project. By the end of this book, you'll have learned how to configure the Bosque environment and build better and reliable software with this exciting new open-source language.
Table of Contents (22 chapters)
1
Section 1: Introduction
5
Section 2: The Bosque Language Overview
10
Section 3: Practicing Bosque
15
Section 4: Exploring Advanced Features

Why do we need an entrypoint function?

To understand the importance of entrypoint functions in a programming language, it is essential to start with understanding their history and realize how their role has been transcendental for the development of programming languages as we know them today.

It is said that Ada Lovelace wrote one of the first programs written using a programming language, which was an algorithm for calculating the Bernoulli numbers and was written for execution by Charles Babbage's Analytical Engine.

The Analytical Engine represented one of the first instances in the development of machines that were programmable through instructions entered into the machine using input devices, laying the foundation for sequential and single-purpose programs to be developed over the next decade. These first programs had computational and scientific objectives, so their sequential nature did not mean real limitations.

The incursion of computing into business implied...