Book Image

Build Gamified Websites with PHP and jQuery

By : Detrick DeBurr
Book Image

Build Gamified Websites with PHP and jQuery

By: Detrick DeBurr

Overview of this book

Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications. Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will mean the development and enhancement of new skills. This book will help you to apply the essence of games into real word applications such as business and education. Build Gamified Websites with PHP and jQuery aims at empowering and educating the users with an educational gamified website. The book walks through the process of developing a gamified website. Through the course of the book, you will learn gamification development process. The book emphasizes on the application of game mechanics to motivate the user. You will then use the Fogg behaviour model to influence the user behaviour. By the end of the book, you will see yourself building more engaging yet simple websites based on rational principles.
Table of Contents (15 chapters)

Preface

A few years ago, if you would have said "gamification" to someone, you would have gotten a weird look, as though you were concocting something new. Maybe you would have gotten a quick follow up question, "Huh? What is that?"

Today, that encounter would be very different. Although very misunderstood, businesses are taking gamification very seriously, as they find it more and more difficult to engage and ultimately retain customers.

In this book, we take a closer look at gamification. We assume you know nothing about gamification but have some background in website development. We walk you through the Gamification Design Framework outlined in this book, applying gamification principles along the way.

Although not difficult to understand, gamification requires an approach that is focused on user engagement and fun to develop systems.

When you are done, you will have a live project so you can demonstrate your understanding of key gamification principles.

What this book covers

Chapter 1, Gamifying the Educational Process, inventories the current uses of gamification in educational settings.

Chapter 2, The Framework, gives the reader a framework to apply to future gamification projects, as well as a visual mockup of the final website project we will be building for the rest of the book.

Chapter 3, Objectives and Target Behavior, takes the reader through the first few practical steps in the gamification process. We define the objectives and target behaviors for our project.

Chapter 4, The Players, helps us identify the characters, users, and stakeholders (that is, players) in our system along with their motivations.

Chapter 5, Activity, outlines the crux of the gamified system, the mechanics, elements, rules, and so on, of our website project.

Chapter 6, The Fun, helps the reader understand the difference between intrinsic and extrinsic motivation and what makes an activity enjoyable to engage in.

Chapter 7, The Wrap Up, wraps up all that we have done in earlier chapters. The reader iteratively goes through the gamification design framework, implementing more game elements to drive user behavior.

Appendix, Tables, contains tables outlining the Engagement Loops for each of Bartle's player types and an outline of the Gamification Design Framework for our gamified system.

What you need for this book

To run the examples in the book, the latest version of the following software will be required:

  • WAMP Server

  • PHP (Version 5.0 or higher)

  • MySQL

  • MySQL Workbench (optional)

  • JQuery Library

  • Text Editor

The reader will find the material useful if they have a basic understanding of website development (HTML, JavaScript, CSS, and PHP).

Who this book is for

This book is for IT professionals wanting to build gamified applications. You do need to understand basic HTML and the fundamentals of how websites work. If you have ever built a website of any kind, you are well on your way.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "Name the database VuPoint."

A block of code is set as follows:

[DELIMITER //
-- Procedure Name: SelectOnlinePlayers
-- Procedure Purpose: Returns a lists of players how currently logged in is true
CREATE PROCEDURE 'vupoint'.'SelectOnlinePlayers'()
BEGIN
Select  * from Player where CurrentlyLoggedIn=true;
END//
DELIMITER;

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Click on the Databases menu".

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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