Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 6. How to Change a Flat Tire

An important emerging application of Augmented Reality is professional and industrial training, including equipment maintenance and how-to manuals. Over the years, traditional paper documents have given way to digital multimedia. First came DVDs, then web-based online docs, and then dedicated mobile apps. The next step will be the adaptation of more interactive and immersive media using AR.

In this chapter, we show you how to build an app that guides someone in changing a flat tire on their car, using step-by-step instructions. Labels and explanations will be superimposed on the real-world objects. You just click Next through the steps.

For this project, we will start with an existing web-based tutorial from wikiHow, How to Change a Tire, convert it to a regular mobile app, and then augment it with Augmented Reality features. This mimics similar real-world business situations.

We will also use this as an opportunity to introduce important programming patterns...