Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Adding visual helpers to the AR Prompt


Our plan is for the user to capture an image of his flat tire and then register augmented graphics to the captured image target. We are not so advanced as to have artificial intelligence (AI) image recognition (sorry, that's beyond the scope of this book), so we're going to rely a little bit on our user to choose a capture that's approximately the right position and size for our illustrations. Therefore, we need to provide some visual helpers to guide the user.

Adding a cursor

First we will add a small cursor to the middle of the screen, to indicate where the center of the car's tire is:

  1. In Hierarchy, select AR Prompt and create UI | Image; name it Center Cursor.
  2. Set its Source Image sprite (by clicking the little doughnut icon) to Knob.
  3. Change its Scale to 0.2, 0.2, 0.2.

If you press Play, I think you'll agree that's helpful.

Adding a registration target

The cursor helps guide the position of the capture. We also need something to guide the size. A circle...