Book Image

Build Gamified Websites with PHP and jQuery

By : Detrick DeBurr
Book Image

Build Gamified Websites with PHP and jQuery

By: Detrick DeBurr

Overview of this book

Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications. Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will mean the development and enhancement of new skills. This book will help you to apply the essence of games into real word applications such as business and education. Build Gamified Websites with PHP and jQuery aims at empowering and educating the users with an educational gamified website. The book walks through the process of developing a gamified website. Through the course of the book, you will learn gamification development process. The book emphasizes on the application of game mechanics to motivate the user. You will then use the Fogg behaviour model to influence the user behaviour. By the end of the book, you will see yourself building more engaging yet simple websites based on rational principles.
Table of Contents (15 chapters)

Just the beginning


We find that gamification is really a "mash up" or a mixture of disciplines cobbled together to meet a business objective. When taking on a gamification project, you are dabbling in everything from motivation theory, to game theory, to design and psychology. Hence, you can take your gamification further so there are a myriad of things we could delve into.

We can take the route of doing further scientific research. Here we can pursue a better understanding of the many different behavior models such as the Fogg Behavior model, Bartle's Player model, or the PENS model. Researchers have only scratched the surface of understanding the behavior of people in a gaming environment.

We can expect to see gamification grow considerably over the next three to four years as more businesses need engagement with their customers. That engagement must however be pleasurable for customers. People have so many options today when it comes to whom they want to buy from .They have so many more...