Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Adding the frame menu


Our Frame menu will present a list of three picture frames. When the user chooses one, it will replace the current frame used in the picture. It will work like this;

  • User selects the Frame button from the toolbar, which opens (displays) the Frame menu
  • User selects one of the frames from the list of clickable frame objects
  • The menu tells the PictureController to set the selected frame in the picture
  • The Frame menu is closed (hidden)

The menu will call SetFrame in PictureController. This function will replace the current frame object in FramedImage with the selected one. How does it know which child object of FramedImage is the frame (and not the image)? There are a number of ways to implement this, using tags or layers, for example. We will take the approach of parenting the FramedImage frame with a new object named FrameSpawn:

  1. In Hierarchy, under FramedImage, click Create Empty and name it FrameSpawn.
  2. Move the Frame 1 object in FramedImage as a child of FrameSpawn.

The FramedImage...