Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Project overview


As we did in the previous chapter, let's start by getting a big picture of the application. We will then start coding.

Using this app should be very simple; remember that, nowadays, there are few users who read the manual. The user just needs to follow a few steps till he reaches the goal. Firstly, the user needs a photo, which can be taken from the camera roll or by using the camera. After this, the user can edit and add extra features to the picture. Once the user has finished treating the picture, he can share the picture with his friends.

Now that the app outline is done, we need to gather information on the features that are going to be used and whether they are viable or not.