Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Eugene Mozharovsky started his computer science journey in 2010 with a school course on programming in Pascal. Then, he explored Java for himself and it was the whole world of object-oriented programming, a full-featured API, and powerful client-server techniques. In 2013, he switched to Mac OS and found his true passion in app development for Apple mobile devices. In summer 2014, he fell in love with Swift and iOS 8 beta and is currently working on a handy social app. When he doesn't code, he tries to systematize physics for his own understanding of how the Universe works or train his exotic parrots.

Alexey Smirnov works as a software engineer at a small start up company called iRONYUN (http://ironyun.com). In his spare time, he enjoys building iOS apps using Objective-C and Swift. Alexey got his master's degree in computer science from Stony Brook University, USA.

Jak Tiano is a mobile designer and programmer. He specializes in mobile game development using Unity3D, but also works with countless other engines. He has been developing iOS applications since 2008, and has been all-in on Swift since its release in 2014. He works as a freelance mobile developer, and co-runs not a hipster coffee shop, an independent game studio in Burlington, VT.