Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The social framework


As social networks like Facebook and Twitter are very popular nowadays, Apple decided to create a framework for social networks, meaning that now it is much easier to share pictures with our friends.

For this app, we are going to use Facebook. The only detail the user must know is that he would have to log in to Facebook on his device before he uses this app.

Note

There are other ways of logging in to Facebook like using the SDK or some third-party frameworks such as Mixpanel. It depends on the users and the method they would like to use.

Logging in is not difficult; the user just needs to go to Settings and scroll down till they find the Facebook option.

Once this option is selected, the user can introduce his username and password. He will then be able to post on Facebook using any iOS app.