Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to take pictures using the camera or the camera roll using UIImagePickerController. We were able to edit the taken picture using a custom view, which contains an array of elements. These elements were drawn using Core Graphics, which basically creates a context. Each call fills it with the corresponding function.

In the end, we were able to retrieve the edited picture and post it on Facebook, allowing us to share the final result with our friends.

In the next chapter, you are going to learn how to control your home devices using HomeKit.