Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Getting a project overview


In this chapter, we are going to create a new app that will make a fusion of a video with an audio. This will allow us to select a video and replace its audio with our narrative. Imagine that you have a video with some landscapes and you would like to replace the current audio with your narrative. That's the idea of this app.

To the user, it will look like he/she is recording over the video, but technically speaking, the user is recording his/her voice on an independent file while watching the video. The merging will be done afterwards.

This app will use AVFoundation and other additional frameworks such as Photos and Core Motion.