Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Storing some asset information


Before we start with the scenes, we must create a class that will store some information about the files that are being used for our media edition. Add a new Swift file to our project and call it AssetInfo.swift. Start importing UIKit, as it is shown in the next line, because we are going to use the UIImage class:

import UIKit

Open the class by calling it AssetInfo; it won't inherit from any specific class or implement any protocol. So, its header must be simple, as follows:

class AssetInfo {

Now, we can start with the first attribute, that is the video thumbnail image. Add the following attribute to your class:

    var videoThumbnail:UIImage?

Besides the video thumbnail, we also need to store the video date and its corresponding URL. Both the attributes are mandatory as the date will be some kind of title and, without the video URL, we won't be able to open it. Place the following attributes and the initializer in your AssetInfo class:

    var videoDate:String
 ...