Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Creating an Apple Watch App

What time is it? It is time to go to the supermarket and get some supplies. It doesn't look like a traditional answer to this question. But believe me, watches will give you this type of an answer sooner or later. As we are now experiencing, mobile phones have multitude of functions other than making calls.

With the release of Apple Watch, we now have a new friend that tells us the time and advises us to stand up and walk away for a while because we've been seated for a long time. It demands attention, interrupts us constantly, and advises us on our food intake, ensuring that we do not gain weight. Basically, it is like a smaller version of a wife.

As it is a new product, many people are wondering about what this device can do and what are the forthcoming apps from this invention. Actually, there are some new apps in the process of being developed for this device. In this chapter, we are going to explore the development of a fridge control that would...