In the previous chapter, we learned about assets and how to implement our own asset management system which loads the assets from the application bundle and caches them. We used the asset management setup to load our first image. We covered how to group display objects into scenes and wrote a scene director that manages our scenes. In this chapter, we will begin setting up our game. We will learn about what to consider when targeting different devices, and we will take the first step in setting up our game. This includes creating the scenes we need and displaying static images on the screen.

Sparrow iOS Game Framework Beginner's Guide
By :

Sparrow iOS Game Framework Beginner's Guide
By:
Overview of this book
Table of Contents (20 chapters)
Sparrow iOS Game Framework Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Afterword
Getting Started with Sparrow
Displaying Our First Objects
Managing Assets and Scenes
The Basics of Our Game
Beautifying Our Game
Adding Game Logic
User Interface
Artificial Intelligence and Game Progression
Adding Audio to Our Game
Polishing Our Game
Integrating Third-party Services
Pop Quiz Answers
Index
Customer Reviews