Johannes Stein has been interested in software and game development for most part of his life. He has used a variety of technologies, programming languages, and platforms. In the last few years, he has worked as a freelancer using web and mobile technologies for a number of different companies and start-ups, working on several iOS apps and games. Among the technologies he used were Sparrow, cocos2D, and UIKit. He has co-authored the book Irrlicht 1.7 Realtime 3D Engine Beginner's Guide that was published in 2011 by Packt Publishing. He can be followed on Twitter: @Stoney_FD
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Sparrow iOS Game Framework Beginner's Guide
By :
Sparrow iOS Game Framework Beginner's Guide
By:
Overview of this book
Table of Contents (20 chapters)
Sparrow iOS Game Framework Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Afterword
Free Chapter
Getting Started with Sparrow
Displaying Our First Objects
Managing Assets and Scenes
The Basics of Our Game
Beautifying Our Game
Adding Game Logic
User Interface
Artificial Intelligence and Game Progression
Adding Audio to Our Game
Polishing Our Game
Integrating Third-party Services
Pop Quiz Answers
Index
Customer Reviews