Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – using the global axis and local axis


We discussed the global and local axes. It's kind of an abstract concept until you use it. Now, we'll learn how to use it:

  1. Select New in the File menu. Then, select Reload Start-Up File from the pop-up menu.

  2. With the cursor over the camera, click the RMB to select it. Note that the Z axis (in blue) in the 3D manipulator is straight up. You can press 5 on the NumPad to toggle to the Ortho mode to confirm that the Z axis is pointing up.

  3. Move the mouse over the Orientation selector in the 3D View header, outlined in the previous screenshot. By default, it is labeled Global. Click on the Orientation selector. Move the mouse up the Orientation pop-up menu and select Local with the LMB. Note that the direction the Z axis is pointing changes as you switch from global coordinates to local coordinates. The blue arrow now points through the camera lens.

  4. Change from Local back to Global and back several times, noting the change in direction. In Local...