Index
A
- absolute addressing / Keeping everything organized
- aft
- A key
- used, for selecting vertices / Selecting all vertices
- aliasing
- Aligned handles / What just happened?
- alpha channels
- about / Using alpha channels
- exploring / Time for action – exploring the alpha channel, What just happened?
- URL / What just happened?
- André and Wally B
- about / Time for action – adventuring with André and Wally B, What just happened?
- animation principles, using in / What just happened?
- animatics
- used, for planning animation timing / Using animatics to plan the timing of your animation
- references / Using animatics to plan the timing of your animation
- animation
- and Blender 3D / Discovering Blender and animation
- background, acquiring / Getting a good background in animation, Going back to the year 1922 on an animation field trip, Time for action – watching Felix Turns the Tide, What just happened?, What just happened?, What just happened?
- history / Going back to the year 1922 on an animation field trip, Moving ahead a few years in time, to 1928, Arriving in 1938, the animation industry is at a peak, Time for action – sailing to Goonland
- about / Making an animation
- creating / Making an animation
- Timeline window, components / Making an animation
- file, loading / Time for action – loading a file
- creating, with keyframes / Time for action – making a simple animation with keyframes, What just happened?
- preview, running / What just happened?
- rendering / Time for action – rendering the animation
- planning / Planning your animation
- planning, charts used / Using charts and guides to help you plan your animation
- planning, guides used / Using charts and guides to help you plan your animation
- laying out / Laying out your animation, Time for action – laying out the animation
- work, proofing / Proofing your work
- previewing / Doing a preview
- part of frame, rendering / Inspecting details by rendering only a part of the frame, Time for action – rendering only a part of the frame
- render times, reducing / Time for action – reducing render times, What just happened?
- corrections, making / Making corrections
- dimension, selecting for / Choosing the dimensions for your animation
- selecting, for rendering / Choosing what gets rendered
- animation, planning
- about / Planning your animation and making sure it comes out right
- ideas, storyboarding / Storyboarding your ideas
- animation, tools
- 3D View / Making corrections
- Timeline / Making corrections
- Graph Editor / Making corrections
- Dope Sheet / Making corrections
- animation bounce diagrams
- animation cycles
- about / Animation cycles
- keyframes, copying for rowing cycle creation / Time for action – copying keyframes to make a rowing cycle, What just happened?
- animation heroes
- learning from / Learning from your animation heroes
- folder, creating for / Time for action – making a folder of your animation heroes, What just happened?
- animation planning
- animation principles
- about / Animation principles
- straight ahead action and pose to pose / Animation principles
- follow through and overlapping action / Animation principles
- slow in and slow out / Animation principles
- arcs / Animation principles
- secondary action / Animation principles
- timing / Animation principles
- exaggeration / Animation principles
- solid drawing / Animation principles
- appeal / Animation principles
- misdirection / Animation principles
- contrast / Animation principles
- animation principles, André and Wally B
- anticipation / What just happened?
- staging / What just happened?
- straight ahead action and pose to pose / What just happened?
- follow through and overlapping action / What just happened?
- slow in and slow out / What just happened?
- arcs / What just happened?
- secondary action / What just happened?
- timing / What just happened?
- exaggeration / What just happened?
- solid drawing / What just happened?
- appeal / What just happened?
- animation production
- guiding, with audio track / Guiding animation production with an audio track
- animations, rendering
- about / Rendering your animations
- computer, making ready for render / Making your computer ready to render
- animation techniques
- squash and stretch / Animation principles
- anticipation / Animation principles
- staging / Animation principles
- animation timing
- planning, animatics used / Using animatics to plan the timing of your animation
- Anti-Aliasing
- about / Using Anti-Aliasing for more beautiful renderings
- used, for rendering / Using Anti-Aliasing for more beautiful renderings
- anti-aliasing
- URL / What just happened?
- anticipation
- ANT Landscape addon
- about / Using the ANT Landscape addon
- used, for creating island / Time for action – using ANT Landscape to make the island, What just happened?
- working with / Have a go hero – playing with ANT Landscape
- Apple documentation for OS X
- architectural walkthroughs
- Blender, using in / Architectural walkthroughs
- arrays
- used, for creating pilings for pier / Time for action – using arrays to create the pilings for the pier, What just happened?
- audio track
- animation production, guiding with / Guiding animation production with an audio track
- adding, to Blender / Time for action – adding an audio track to Blender, What just happened?
- auto backup feature / Always have a backup file
- Auto Clamped handles / What just happened?
- Automatic handles / What just happened?
B
- back-facing geometry
- accessible, making / Time for action – making back-facing geometry accessible, What just happened?
- Back Light / Lighting with three lights
- backup file
- generating / Always have a backup file
- bar sheet
- base object / Time for action – assembling the ship's wheel
- basic lighting
- using / Using basic lighting
- basics, subsurface scattering / Time for action – using subsurface scattering, What just happened?
- Beauty Lighting / Have a go hero – using three-point lighting
- Bezier Curves
- pier frame rails, creating with / Time for action – creating the pier frame rails with Bézier curves, What just happened?
- Big Buck Bunny
- Big Hero 6
- about / What just happened?
- bit
- about / Making colors with a computer
- B key
- pressing, for border selection / Time for action – pressing B for border selection, What just happened?
- Blender
- 3D interface, exploring / Exploring the Blender 3D interface
- numeric keypad, using with / Using the numeric keypad with Blender
- setting up / Setting up Blender the way you want it, Time for action – setting up Blender so you can see what the camera sees, What just happened?
- window modifications / Special window modifications
- 3D View window, exploring / Exploring the 3D View window – the heart of Blender
- object types / Understanding what you see in the 3D View window
- camera composition guides / Employing Blender's camera composition guides to make your work look better
- process structure / Understanding what lies behind vertices, edges, and faces
- uses, for normal / Using normals in 3D modeling
- measurement units / Choosing which units to model in
- audio track, adding to / Time for action – adding an audio track to Blender, What just happened?
- Blender 3D
- about / Welcome to the world of Blender 3D
- and animation / Discovering Blender and animation
- used, for rendering scene / Learning Blender will literally change how you think, Time for action – rendering your first scene in Blender, What just happened?
- URL / Installing Blender
- installing / Installing Blender
- closing / Time for action – closing Blender
- using, reasons / Top 10 reasons to enjoy using Blender 3D
- Blender artists
- Blender controllers
- Blender Internal renderer
- versus Cycles renderer / Rendering with the Cycles renderer
- Blender paint
- Blender skills
- Blender skills usage
- 2D animation, creating / Creating 2D animations
- TV and video / TV and videos
- films and pre-visualization / Films and pre-visualization
- stereoscopic 3D / Stereoscopic 3D
- web animation / Web animation
- games / Games
- flight and driving simulators / Flight and driving simulators
- digital signage / Digital signage
- scientific data, displaying / Displaying scientific data
- legal evidence, displaying / Legal evidence display
- architectural walkthroughs / Architectural walkthroughs
- virtual reality / Virtual reality
- virtual sets / Virtual sets
- interactive instructions / Interactive instructions
- unseen objects, demonstrating / Showing what can't otherwise be seen
- portfolio, creating to get job / Creating a portfolio to get a job
- product development and visualization / Product development and visualization
- Blender units
- about / Choosing which units to model in
- Blender windows
- using / Understanding how to use Blender windows
- working with / Time for action – playing with the Blender windows
- resizing / Time for action – resizing windows, What just happened?
- splitting / Time for action – splitting the Blender windows, What just happened?
- joining / Time for action – joining the Blender windows, What just happened?
- creating, with parallel edges / Have a go hero – making windows with parallel edges
- boat
- reference objects, creating / Time for action – making reference objects
- sizing, to reference blocks / Sizing the boat to the reference blocks, What just happened?, Time for action – making the boat the proper width and height, What just happened?
- seat, adding to / Time for action – adding a seat to the boat, What just happened?, Time for action – making the other seat, Have a go hero – adding a third seat
- animating / Animating the boat
- moving / Moving the boat, Time for action – moving the boat in sync with the oars, What just happened?
- rowing / Have a go hero – rowing your boat
- tracking, with camera / Tracking the boat with the camera
- boat, animating
- stroke, timing / Time for action – timing a stroke
- boat, coloring
- about / Coloring the boat to add realism
- hull, coloring / Time for action – coloring the hull and the gunwale, What just happened?
- gunwale, coloring / Time for action – coloring the hull and the gunwale, What just happened?
- texture, adding to seats / Time for action – adding a texture to the seats, What just happened?
- objects, naming / Time for action – naming objects and joining them
- objects joining / Time for action – naming objects and joining them
- boathouse
- boat model
- making simpler / Time for action – making the boat simpler
- cockpit rear, adjusting / Have a go hero – adjusting the rear of the cockpit
- boat name, adding
- about / Adding the name to the boat, Time for action – adding the boat name, What just happened?
- NURBS surface, used for making mainsail / Time for action – using a NURBS surface to make the mainsail
- jib, making / Have a go hero – making the jib
- boogie woogie beat
- animating to / Have a go hero – animating to a boogie woogie beat
- Boolean modifiers
- used, for cutting holes in objects / Using Boolean modifiers to cut holes in objects
- used, for detailing cabin / Time for action – detailing the cabin using the Boolean modifier, What just happened?
- applying / Time for action – applying the Boolean modifier, What just happened?
- Boolean operators
- Difference / Using Boolean modifiers to cut holes in objects
- Intersection / Using Boolean modifiers to cut holes in objects
- Union / Using Boolean modifiers to cut holes in objects
- Booleans
- Border Select mode
- vertices, selecting with / Selecting vertices with Border Select, What just happened?
- bow
- box-modeling tools
- used, for creating grip for oar / Time for action – making the grip and guard, What just happened?
- used, for creating guard for oar / Time for action – making the grip and guard, What just happened?
- box modeling
- used, for turning cube into boat / Turning a cube into a boat with box modeling
- about / Turning a cube into a boat with box modeling
- methods / Turning a cube into a boat with box modeling
- extrusion used / Time for action – extruding to make the inside of the hull, What just happened?
- breakwater
- byte
- about / Making colors with a computer
- Bézier Curve
- used, for creating object / Making an object with a single Bézier Curve
- used, for creating rudder / Time for action – making the rudder with a Bézier Curve, What just happened?
- Bézier curve handles
- about / Doing more with the Bézier curve handles
- using / Time for action – refining the use of the Bézier curve handles
- Free handles / What just happened?
- Vector handles / What just happened?
- Aligned handles / What just happened?
- Automatic handles / What just happened?
- Auto Clamped handles / What just happened?
- Bézier Curves
- modeling with / Modeling with Bézier Curves
- Bézier curves
- used, for modifying motion / Modifying motion with the Bézier curve controls
- working with / Time for action – working with a Bézier curve, What just happened?
- Bézier interpolation, F-Curve / Introducing the F-Curve
C
- cabin object, boat model
- creating / Time for action – making the cabin
- objects, creating / Time for action – creating objects for use in Boolean operations
- detailing, Boolean modifier used / Time for action – detailing the cabin using the Boolean modifier, What just happened?
- doors, creating / Have a go hero – making doors and portal windows
- portal windows, creating / Have a go hero – making doors and portal windows
- Cameo Lighting / Have a go hero – using three-point lighting
- camera
- controlling / Controlling the camera
- global axis, using / Time for action – using the global axis and local axis
- local axis, using / Time for action – using the global axis and local axis
- objects, moving in global mode / Time for action – moving an object in one plane in the global mode, What just happened?
- objects, moving in local mode / Time for action – moving an object in one plane in the local mode
- location, controlling with numbers / Have a go hero – controlling the location with numbers
- using, as canvas / Using the camera as a canvas
- fundamental moves / Understanding the fundamental camera moves
- rotating / Rotating and scaling the camera and other objects
- scaling / Rotating and scaling the camera and other objects
- boat, tracking with / Tracking the boat with the camera
- camera, using as canvas
- composition rules / Understanding the rules of composition
- camera composition guides, Blender
- camera dollying
- versus camera zooming / Time for action – zooming the camera versus dollying the camera, What just happened?
- camera lens
- cameras
- references / Changing the field of view
- camera work
- variety, obtaining for / Getting variety in your camera work
- camera zooming
- versus camera dollying / Time for action – zooming the camera versus dollying the camera
- CCleaner / Making your computer ready to render
- cel animation
- about / What just happened?
- center
- controlling, of rotation / Controlling the center of scaling and rotation, Time for action – controlling the center of scaling, What just happened?
- controlling, of scaling / Time for action – controlling the center of scaling, What just happened?
- center of focus
- Channel Selection Panel
- used, for controlling F-Curves / Time for action – controlling the F-Curves with the Channel Selection Panel
- charts
- used, for planning animation / Using charts and guides to help you plan your animation
- circle, ship's wheel
- creating / Time for action – making the circle
- circle selection
- C key, pressing for / Time for action – pressing C for circle selection, What just happened?
- circle selection tool
- fine tuning / Time for action – fine-tuning the circle selection tool
- Circle Selector
- C key
- pressing, for circle selection / Time for action – pressing C for circle selection, What just happened?
- clean building methods
- using / Using clean building methods
- selecting between, quadrilaterals and triangles / Choosing between quadrilaterals and triangles
- Clip control / Time for action – using ANT Landscape to make the island
- close-ups shot
- about / Using close-ups and two shots
- cockpit, boat model
- creating / Time for action – making the cockpit
- color
- used, for separating view / Time for action – using color to separate what you see, What just happened?
- color depth
- color mixing, of light
- combinations / Light color mixing
- colors, setting / Time for action – setting colors
- colors
- making, with computers / Making colors with a computer, Making millions of colors with just red, green, and blue
- composition rules, camera
- rule of thirds / Applying the rule of thirds for well-balanced scenes
- positive space, using / Using positive and negative space to put the focus on the action
- negative space, using / Using positive and negative space to put the focus on the action
- limited palette, using / Using a limited palette for better results
- Computer Aided Drafting (CAD) / Understanding Perspective and Orthographic views
- computers
- pictures, creating with / Making pictures with computers
- colors, making with / Making colors with a computer, Making millions of colors with just red, green, and blue
- cones / Making millions of colors with just red, green, and blue
- constant interpolation, F-Curve / Introducing the F-Curve
- contours
- adding, to back side of island / Time for action – adding contours to the back side of the island, What just happened?
- controllers, Blender
- control points, Subdivision Surface
- adjusting / Adjusting control points to make the hull of the sloop
- sloop shape, creating / Time for action – creating the shape of the sloop from the top
- hull shape, working on / Time for action – giving the hull a hull shape
- cookies
- used, for creating patterns / Time for action – using cookies, What just happened?
- cross-eye stereo image
- Ctrl + C key, Graph Editor commands / Revisiting the commands
- Ctrl + F11 key, rendering / Revisiting the commands
- Ctrl + F12 key, rendering / Revisiting the commands
- Ctrl + left arrow key / Revisiting the commands
- Ctrl + LMB key
- pressing, for Lasso Selection / Time for action – pressing Ctrl + LMB for Lasso Selection
- warning / What just happened?
- Ctrl + MMB key, Graph Editor commands / Revisiting the commands
- Ctrl + right arrow key / Revisiting the commands
- Ctrl + up arrow key / Revisiting the commands
- Ctrl + V key, Graph Editor commands / Revisiting the commands
- Ctrl + Z key / Revisiting the commands
- cube
- turning, into boat with box modeling / Turning a cube into a boat with box modeling
- Current Editor Type button
- current frame indicator / Making an animation
- curves
- adding, to boat's lines by subdividing / Time for action – adding curves to the boat's lines by subdividing, What just happened?
- adding, to hull / Have a go hero – adding curves to the hull
- Custom Curve
- about / Time for action – using Custom Curve to tailor light
- used, for tailoring light / Time for action – using Custom Curve to tailor light, What just happened?
- Cycles
- render quality, adjusting in / Have a go hero – adjusting render quality in Cycles
- Cycles renderer
- about / Rendering with the Cycles renderer
- versus Blender Internal renderer / Rendering with the Cycles renderer
- rendering with / Rendering with the Cycles renderer
- kiln glow, simulating / Time for action – simulating the glow of a kiln
- materials, creating / Time for action – creating and applying the Cycles materials
- materials, applying / Time for action – creating and applying the Cycles materials
- emission material, creating / Time for action – making an emission material, What just happened?
- cylinder
- oar, creating from / Creating an oar from a cylinder, Time for action – making the shaft of the oar, What just happened?
D
- 2D animation
- creating / Creating 2D animations
- 3D
- about / Measuring things in 3D
- 3D animation
- 3D cursor
- 3D Cursor
- 3D interface, Blender
- exploring / Exploring the Blender 3D interface
- 3D manipulator
- 3D modeling
- normals, using in / Using normals in 3D modeling
- 3D tools
- 3D View window, Blender
- exploring / Exploring the 3D View window – the heart of Blender
- tools, discovering / Time for action – discovering your tools, What just happened?, Understanding what you see in the 3D View window
- objects / Understanding what you see in the 3D View window
- text fields / Understanding what you see in the 3D View window
- objects, measuring in 3D / Measuring things in 3D
- navigating in / Navigating in the 3D View
- DaisyDisk / Making your computer ready to render
- defocusing
- about / What just happened?
- Delete key, Graph Editor commands / Revisiting the commands
- depth of field
- using / Using depth of field
- creating / Time for action – creating depth of field, What just happened?
- diagrams, animation planning
- Animation bounce diagrams / Laying out your motion with Timing
- Eadweard Muybridge photographic series / Laying out your motion with Timing
- walk cycle charts / Laying out your motion with Timing
- Preston Blair Phoneme Mouth / Laying out your motion with Timing
- Difference operation / Using Boolean modifiers to cut holes in objects
- digital signage
- Blender, using in / Digital signage
- dimensions
- selecting, for animation / Choosing the dimensions for your animation
- display mode
- selecting / Time for action – choosing the best display mode
- dollying
- Dope Sheet
- Down arrow key, Graph Editor commands / Revisiting the commands
- driving simulators
- Blender, using in / Flight and driving simulators
- DupliFrames
- about / Time for action – adding planks to the pier with DupliFrames
- used, for adding planks to pier / Time for action – adding planks to the pier with DupliFrames, What just happened?
- DupliVerts
- about / Making the ship's wheel with the Spin tool and DupliVerts, What just happened?, What just happened?
- used, for assembling ship's wheel / Time for action – assembling the ship's wheel
E
- Eadweard Muybridge photographic series
- Edge Loop
- Edge Ring
- edges
- about / Investigating vertices, edges, and faces
- working with / Time for action – working with vertices, edges, or faces, What just happened?
- rotating / Have a go hero – rotating and scaling edges and faces
- scaling / Have a go hero – rotating and scaling edges and faces
- faces, creating with / Time for action – making a face from an edge
- Edge Select Mode button
- Edge Tool commands / Pop quiz – remembering Edge Tool commands
- Edge Tools
- about / Using Edge Tools to make modeling easier
- using / Using Edge Tools to make modeling easier
- reference block, turning into sloop / Time for action – turning a reference block into a sloop, What just happened?
- Edge Loop / Time for action – making selection easy with Edge Loops and Edge Rings
- Edge Ring / Time for action – making selection easy with Edge Loops and Edge Rings
- Edit Mode
- using, for modeling / Using Object Mode and Edit Mode
- versus Object Mode / Time for action – going into Edit Mode
- Edwardian Script font / Finding the fonts on your computer
- emission material
- Esc key, rendering / Revisiting the commands
- exaggeration
- exposure sheets
- extrusion
- extrusion, in box modeling
- about / Using extrusion, the most powerful tool for box modeling, Time for action – extruding to make the inside of the hull, What just happened?
- normals, using in 3D modeling / Using normals in 3D modeling
- normals, displaying / Time for action – displaying normals, What just happened?
- model, planning / Planning what you are going to make, Time for action – making reference objects
- boat, sizing to reference blocks / Sizing the boat to the reference blocks, What just happened?, Time for action – making the boat the proper width and height, What just happened?
- clean building methods, using / Using clean building methods
F
- F-Curve
- about / Introducing the F-Curve
- linear interpolation / Introducing the F-Curve
- constant interpolation / Introducing the F-Curve
- Bézier interpolation / Introducing the F-Curve
- F-Curves
- displaying, for visible objects / Time for action – controlling channel display with the header
- F2 key, files / Revisiting the commands
- F11 key, rendering / Revisiting the commands
- F12 key, rendering / Revisiting the commands
- faces
- about / Investigating vertices, edges, and faces
- working with / Time for action – working with vertices, edges, or faces, What just happened?
- rotating / Have a go hero – rotating and scaling edges and faces
- scaling / Have a go hero – rotating and scaling edges and faces
- creating, with vertices / Time for action – making faces out of vertices and edges, What just happened?
- creating, with edges / Time for action – making a face from an edge
- Face Select Mode button
- falloff
- investigating, from light / Time for action – preparing to adjust falloff, What just happened?
- adjusting, in light / Time for action – adjusting the falloff, What just happened?
- Felix Turns the Tide
- field
- field of view / Changing the field of view
- file
- saving / Time for action – saving a file
- loading / Time for action – loading a file
- file format
- selecting, for rendering / Selecting the best file format
- files
- index, making of / Making an index of your files
- requisites / Making sure you have the files you'll need in this chapter
- filling in from key side lighting / Have a go hero – using three-point lighting
- Fill Light / Lighting with three lights
- Film Noir Lighting / Have a go hero – using three-point lighting
- films
- Blender, using in / Films and pre-visualization
- film strips
- trimming, K and Shift + K commands used / Time for action – using K and Shift + K to make your trims, What just happened?
- flight simulators
- Blender, using in / Flight and driving simulators
- Focal Length / Changing the field of view
- folder
- creating, for animation heroes / Time for action – making a folder of your animation heroes, What just happened?
- follow through
- font
- about / Naming your sloop
- fonts
- resources / Finding the fonts on your computer
- formats, for video rendering
- forward kinematics
- about / Parenting and kinematics
- FR-80 graphics recorder / What just happened?
- frames / Making an animation
- frames per second (fps) / Making an animation
- Free handles / What just happened?
- functions, keyboard commands / The key-function table, The key-function table, The key-function table, The key-function table, The key-function table
- functions, keyboard shortcuts / The key-function table, The key-function table
- fundamental camera moves, in Blender terms
G
- G, X, 1 key / Revisiting the commands
- G, X key / Revisiting the commands
- G, Y key / Revisiting the commands
- G, Z key / Revisiting the commands
- games
- Blender, using in / Games
- G key, object manipulation / Revisiting the commands
- global axis, camera
- global coordinates
- about / Measuring things in 3D
- Goonland, Popeye cartoon animation
- Graph Editor
- motion, controlling / Controlling motion in Graph Editor
- exploring / Time for action – exploring Graph Editor, What just happened?
- F-Curve / Introducing the F-Curve
- Bézier curve controls, working with / Modifying motion with the Bézier curve controls
- squash, adding / Time for action – adding squash and stretch to the animation
- stretch, adding / Time for action – adding squash and stretch to the animation
- Bézier curve handles / Doing more with the Bézier curve handles
- animation channels, selecting / Selecting which channel to work on
- keyframes, adding / Time for action – adding keyframes in Graph Editor, What just happened?
- Channel Selection Panel, using / Time for action – controlling the F-Curves with the Channel Selection Panel, What just happened?
- channel display, controlling / Time for action – controlling channel display with the header
- keyframes, copying / Time for action – copying and pasting keyframes
- keyframes, pasting / Time for action – copying and pasting keyframes
- keyframes for light, creating / Time for action – keyframes for lights
- graphics, terms
- Baseline / Understanding the parts of letters
- Cap Height / Understanding the parts of letters
- X Height / Understanding the parts of letters
- Serif / Understanding the parts of letters
- Terminal / Understanding the parts of letters
- Kerning / Understanding the parts of letters
- Ascender / Understanding the parts of letters
- Descender / Understanding the parts of letters
- grip, for oar
- creating, box-modeling tools used / Time for action – making the grip and guard, What just happened?
- grouping
- about / Organizing your work by grouping
- groups
- about / Time for action – using groups to organize your scene
- used, for organizing scene / Time for action – using groups to organize your scene
- groups, of vertices
- guard, for oar
- creating, box-modeling tools used / Time for action – making the grip and guard, What just happened?
- guides
- used, for planning animation / Using charts and guides to help you plan your animation
- guides, animation planning
- exposure sheets / Planning what work must be done to make an animation
- bar sheet / Planning what work must be done to make an animation
- sound, as planning guide / Planning what work must be done to make an animation
- gunwale
H
- hardware render
- performing / Time for action – doing a hardware render
- hardware rendering
- Home key / Revisiting the commands
- house
- assembling, from kit / Time for action – assembling a house from a kit
- HSV (Hue, Saturation, Value) / Have a go hero – experimenting with multiple lamps
- hub, ship's wheel
- creating / Time for action – making the hub
- hull
- curves, adding to / Have a go hero – adding curves to the hull
- hull, modeling as mesh
- about / Modeling the hull as a mesh
- surface, converting / Time for action – converting the surface to a mesh
- cockpit, creating / Time for action – making the cockpit
- cabin, creating / Time for action – making the cabin
- openings, adding to cabin / Preparing to add openings to the cabin
- hull shape
- working on / Time for action – giving the hull a hull shape
- finishing / Finishing the shape of the hull
- transom, flattening / Time for action – flattening the transom
- bow, making sharper / Time for action – making the bow sharper
- checking / Time for action – finishing the hull
- dimensions / Time for action – finishing the hull
I
- ideas
- storyboarding / Storyboarding your ideas
- I key, Graph Editor commands / Revisiting the commands
- image
- scale, obtaining from / Getting a scale from an image
- imdb
- Imperial units
- about / Choosing which units to model in
- index
- making, of files / Making an index of your files
- interactive graphics
- interactive illustrations
- creating, Blender used / Interactive instructions
- interlaced image
- about / What just happened?
- Intersection operation / Using Boolean modifiers to cut holes in objects
- inverse kinematics / Parenting and kinematics
- island
- files requisites, for creating / Getting ready to make the island
- creating / Making an island
- creating, ANT Landscape addon used / Time for action – using ANT Landscape to make the island, What just happened?
- detailing / Detailing the island
- detailing, Proportional Editing tool used / Detailing the island using the Proportional Editing tool, Time for action – using proportional editing to create the port, What just happened?
- breakwater, building / Time for action – building the breakwater, What just happened?
- contours, adding to back side / Time for action – adding contours to the back side of the island
- painting / Painting the island, Time for action – painting the island, Have a go hero – painting your island
- making, ready for habitation / Making the island ready for habitation
- island, for habitation
- pier frame rails, creating with Bezier Curves / Time for action – creating the pier frame rails with Bézier curves, What just happened?
- planks, adding to pier with DupliFrames / Time for action – adding planks to the pier with DupliFrames, What just happened?
- arrays, used for creating pilings for pier / Time for action – using arrays to create the pilings for the pier, What just happened?
- boathouse, appending / Time for action – appending the boathouse and building pilings for it, What just happened?
- modular houses, building / Building modular houses, Time for action – assembling a house from a kit
- trees, creating with Sapling addon / Creating trees with the Sapling addon, Time for action – adding trees to the landscape, What just happened?
- rocks, creating with subdivision surfaces / Have a go hero – making rocks with subdivision surfaces
- objects, assembling / Assembling your world, Have a go hero – putting your world together
- Ivan Sutherland
J
- Jaggies
- about / What just happened?
- Japan Computer Graphics Lab (1985) / Have a go hero – educating yourself about 3D animation
K
- + key / Revisiting the commands
- K and Shift + K commands
- used, for trimming film strips / Time for action – using K and Shift + K to make your trims, What just happened?
- keel
- building / Have a go hero – making the keel
- keyboard
- keyboard commands
- keyboard shortcuts
- functions / The key-function table, The key-function table
- keyboard shortcuts, Timeline window
- right arrow key / What just happened?
- left arrow key / What just happened?
- up arrow key / What just happened?
- down arrow key / What just happened?
- Shift + left arrow key / What just happened?
- Shift + up arrow key / What just happened?
- keyframes
- used, for creating animation / Time for action – making a simple animation with keyframes, What just happened?
- adding, in Graph Editor / Time for action – adding keyframes in Graph Editor, What just happened?
- copying / Time for action – copying and pasting keyframes
- pasting / Time for action – copying and pasting keyframes
- for light, creating / Time for action – keyframes for lights
- adding / Have a go hero – adding more keyframes
- Key Light / Lighting with three lights
- key shortcuts / The key-function table
- kinematics
- about / Parenting and kinematics
- forward kinematics / Parenting and kinematics
- inverse kinematics / Parenting and kinematics
L
- lamp
- moving / Time for action – moving the lamp
- moving, close to cube / Time for action – moving the lamp close to the cube, What just happened?
- moving, close to camera / Time for action – moving the lamp far away
- color, adding with Properties window / Adding color to the lamp using the Properties window, Time for action – adding color to Lamp, What just happened?
- color, adding / Time for action – adding color to Lamp, What just happened?
- adding, to lamp / Time for action – adding a second lamp
- Lasso Selection
- about / Selecting with the Lasso Selection
- Ctrl + LMB key, pressing for / Time for action – pressing Ctrl + LMB for Lasso Selection
- layers
- working / Making modeling easier with Blender's layers function
- about / Time for action – introducing layers, What just happened?
- used, for controlling rendering / Time for action – using layers for controlling rendering, What just happened?
- Layer Visibility Controls
- Left arrow key, Graph Editor commands / Revisiting the commands
- left mouse button (LMB)
- legal evidence
- displaying, with Blender / Legal evidence display
- lenses
- references / Changing the field of view
- light
- color mixing / Light color mixing
- investigating / Time for action – using color to separate what you see, What just happened?
- falloff, investigating from / Time for action – preparing to adjust falloff, What just happened?
- tailoring, Custom Curve used / Time for action – using Custom Curve to tailor light, What just happened?
- lighting
- viewing, without rendering / Time for action – observing how the lighting looks without rendering, What just happened?
- career options / Thinking about a career in lighting
- files, requisites / Getting ready to do lighting and camera work
- using / Using lighting
- color, used for separating view / Time for action – using color to separate what you see, What just happened?
- shapes, adding / Adding shapes and patterns to your lighting, Time for action – using cookies, What just happened?
- patterns, adding / Adding shapes and patterns to your lighting, Time for action – using cookies, What just happened?
- cookies, used for creating patterns / Time for action – using cookies, What just happened?
- falloff, adjusting / Time for action – adjusting the falloff, What just happened?
- resources, for books / Have a go hero – using three-point lighting
- field of view, modifying / Changing the field of view
- perspective, using / Using perspective
- depth of field, using / Using depth of field
- depth of field, creating / Time for action – creating depth of field, What just happened?
- center of focus, adjusting / Adjusting the center of focus, Time for action – controlling the center of focus
- center of focus, controlling / Time for action – controlling the center of focus
- variety, obtaining for camera work / Getting variety in your camera work
- motion blur, using / Using motion blur, Time for action – using motion blur, What just happened?
- light intensity
- modifying / Have a go hero – changing light intensity
- linear interpolation, F-Curve / Introducing the F-Curve
- local axis, camera
- local coordinates
- about / Measuring things in 3D
- long shots
- about / Comparing long and medium shots
- Loop Cut tool / Time for action – giving the hull a hull shape
- Lower Third
M
- MAGI Synthavision demo reel (1982) / Have a go hero – educating yourself about 3D animation
- MakeHuman
- about / Using depth of field
- URL / Using depth of field
- Marquee tool / Time for action – pressing B for border selection
- mast
- building / Time for action – building the mast, What just happened?
- boom, creating / Have a go hero – making the boom, gaff, and bowsprit
- gaff, creating / Have a go hero – making the boom, gaff, and bowsprit
- bowsprit, creating / Have a go hero – making the boom, gaff, and bowsprit
- Materials
- about / Coloring the boat to add realism
- materials
- URL, for information / What just happened?
- measurement units, Blender
- Blender units / Choosing which units to model in
- Metric units / Choosing which units to model in
- Imperial units / Choosing which units to model in
- medium shots
- about / Comparing long and medium shots
- metaphors
- Metric units
- about / Choosing which units to model in
- middle mouse button (MMB)
- MMB key, Graph Editor commands / Revisiting the commands
- modeling
- modeling plans
- URL / Using templates to model
- models
- modular houses
- building / Building modular houses
- motion
- modifying, with Bézier curves / Modifying motion with the Bézier curve controls
- motion blur
- about / Using motion blur
- using / Time for action – using motion blur, What just happened?
- Motion Samples / What just happened?
- Shutter / What just happened?
- experimenting with / Have a go hero – experimenting with motion blur
- Motion Samples
- about / What just happened?
- mouse
- Mouse wheel key, Graph Editor commands / Revisiting the commands
- multiple Bézier Curves
- multiple edges
- selecting / Selecting multiple vertices, edges, and faces
- multiple faces
- selecting / Selecting multiple vertices, edges, and faces
- multiple lamps
- using / Using multiple lamps for better lighting
- adding / Time for action – adding a second lamp, What just happened?
- experimenting with / Have a go hero – experimenting with multiple lamps
- multiple vertices
- selecting / Selecting multiple vertices, edges, and faces
N
- navigation, in 3D View window
- scene, rotating / Time for action – rotating the scene in 3D View
- scene, zooming / Time for action – zooming the scene in 3D View
- scene, panning / Time for action – panning the scene in 3D View
- mouse wheel controls / Navigating for those who have a mouse wheel
- NumPad, used for modifying angle / Using the NumPad to change the angle in 3D View
- top view, viewing / Time for action – seeing the top view, front view, and right-side view, What just happened?
- front view, viewing / Time for action – seeing the top view, front view, and right-side view, What just happened?
- right-side view, viewing / Time for action – seeing the top view, front view, and right-side view, What just happened?
- bottom view, viewing / Time for action – seeing the bottom view, and back view
- back view, viewing / Time for action – seeing the bottom view, and back view
- Camera view, rendering / Seeing what the camera sees, Time for action – making the camera see what you do
- Camera view, verifying / Time for action – verifying the Camera view
- view, rotating with NumPad / Time for action – rotating the view with the NumPad
- view, rotating in another direction with NumPad / Time for action – rotating the view in another direction with the NumPad, What just happened?
- zoom, controlling / Time for action – zooming with the NumPad, What just happened?
- Perspective view / Understanding Perspective and Orthographic views
- Orthographic view / Understanding Perspective and Orthographic views
- toggling between, Perspective and Orthographic views / Time for action – toggling between the Perspective and Orthographic views
- Quad View, displaying / Displaying the Quad View and Full Screen
- Full Screen, displaying / Displaying the Quad View and Full Screen
- keys / Navigating in the 3D View
- NeoGeo / TV and videos
- N key / Adding color to the lamp using the Properties window
- Node Editor
- stereographic 3D, creating with / Making stereographic 3D with the Node Editor
- non-planar polygon
- normal lens
- about / Changing the field of view
- normals
- using, in 3D modeling / Using normals in 3D modeling
- displaying / Time for action – displaying normals, What just happened?
- NTSC format / What just happened?
- numeric keypad
- using, with Blender / Using the numeric keypad with Blender
- NumPad
- NURBS (Non Uniform Rational B-Spline) curve / What just happened?
O
- oar
- modeling / Modeling an oar
- measurements / Measurements of the oar
- creating, from cylinder / Creating an oar from a cylinder, Time for action – making the shaft of the oar, What just happened?
- animating / Time for action – animating the oarlock and oar
- oar blade
- oar improvement
- suggestions / Have a go hero – tidying up the details
- oarlock
- about / Making the oarlock
- creating / Time for action – making the oarlock, What just happened?
- blocks, adding / Have a go hero – adding some blocks to put the oarlock in
- animating / Time for action – animating the oarlock and oar
- oar modeling
- about / Modeling an oar
- scale, obtaining from image / Getting a scale from an image
- oar, creating from cylinder / Creating an oar from a cylinder, Time for action – making the shaft of the oar, What just happened?
- blade base, creating of oar / Making a round shaft into a wide flat blade, Time for action – making the base of the blade of the oar
- flat surfaces, controlling / Controlling how smooth the surface is, What just happened?
- smooth surfaces, controlling / Controlling how smooth the surface is, What just happened?
- object
- moving, in global mode / Time for action – moving an object in one plane in the global mode, What just happened?
- moving, in local mode / Time for action – moving an object in one plane in the local mode
- about / Understanding what lies behind vertices, edges, and faces
- modeling, templates used / Using templates to model
- creating, with single Bézier Curve / Making an object with a single Bézier Curve
- creating, with multiple Bézier Curves / Using multiple Bézier Curves to make an object, Time for action – making the path and cross section for the tiller, What just happened?
- Object Mode
- using, for modeling / Using Object Mode and Edit Mode
- versus Edit Mode / Time for action – going into Edit Mode
- objects
- about / Understanding what you see in the 3D View window
- grabbing, with keyboard commands / Using keyboard commands to grab, rotate, and scale objects
- rotating, with keyboard commands / Using keyboard commands to grab, rotate, and scale objects
- scaling, with keyboard commands / Time for action – moving, rotating, and scaling objects
- modifying / Time for action – modifying objects made by other people, What just happened?
- organizing / Keeping everything organized
- pier, building with / Building the pier with just four objects
- object types, Blender
- armature / Understanding what you see in the 3D View window
- camera / Understanding what you see in the 3D View window
- curve / Understanding what you see in the 3D View window
- empty / Understanding what you see in the 3D View window
- force field / Understanding what you see in the 3D View window
- lamp / Understanding what you see in the 3D View window
- lattice / Understanding what you see in the 3D View window
- metaball / Understanding what you see in the 3D View window
- mesh / Understanding what you see in the 3D View window
- surface / Understanding what you see in the 3D View window
- speaker / Understanding what you see in the 3D View window
- text / Understanding what you see in the 3D View window
- oceanic surface
- creating, textures used / Time for action – making a surface for water, What just happened?
- Old Wharf Dory Rowing 1
- reference / What just happened?
- online stopwatch
- URL / Animating the boat
- OpenGL
- URL, for FAQ / Using hardware rendering to see the motion
- Orthographic view
P
- PAL format / What just happened?
- parenting
- about / Parenting and kinematics
- pattern mesh object / Time for action – assembling the ship's wheel
- persistence of vision
- about / What just happened?
- perspective
- using / Using perspective
- Perspective, and Orthographic views
- toggling between / Time for action – toggling between the Perspective and Orthographic views
- Perspective view
- pictures
- creating, with computers / Making pictures with computers
- pier
- building, with objects / Building the pier with just four objects
- shape, modifying / Have a go hero – changing the shape of the pier
- pier frame rails
- creating, with Bezier Curves / Time for action – creating the pier frame rails with Bézier curves, What just happened?
- pilings
- building, for boathouse / Time for action – appending the boathouse and building pilings for it
- pilings, for pier
- creating, arrays used / Time for action – using arrays to create the pilings for the pier, What just happened?
- Pixar
- about / Introducing Pixar in 1984, and everything comes together
- André and Wally B animation / Time for action – adventuring with André and Wally B, What just happened?
- Plane Crazy, Mickey Mouse animation
- planks
- adding, to pier with DupliFrames / Time for action – adding planks to the pier with DupliFrames, What just happened?
- port
- creating, Proportional Editing tool used / Time for action – using proportional editing to create the port, What just happened?
- portfolio
- creating, Blender used / Creating a portfolio to get a job
- Post-it®
- about / Making a storyboard
- pre-visualization
- Blender, using in / Films and pre-visualization
- precise selections
- making / Making precise selections
- back-facing geometry, making accessible / Time for action – making back-facing geometry accessible, What just happened?
- Preston Blair Phoneme Mouth
- primitive object
- primitives
- about / Creating Blender's primitives
- product development
- with Blender / Product development and visualization
- product visualization
- with Blender / Product development and visualization
- Properties window
- used, for adding lamp color / Adding color to the lamp using the Properties window, Time for action – adding color to Lamp, What just happened?
- panel / Adding color to the lamp using the Properties window
- Proportional Editing control
- Proportional Editing tool
Q
- Quad view
R
- R, X key / Revisiting the commands
- R, Y, 180 key / Revisiting the commands
- R, Y key / Revisiting the commands
- R,Z key / Revisiting the commands
- ray tracing
- real world lighting, for 3D / Thinking about a career in lighting
- Reboot Intro (1994) / Have a go hero – educating yourself about 3D animation
- receptors
- recommended animations / Learning from your animation heroes
- red/cyan glasses
- URL, for sample request / Getting ready
- reference blocks
- reference objects
- creating, for boat / Time for action – making reference objects
- relative addressing / Keeping everything organized
- Rembrandt Lighting / Have a go hero – using three-point lighting
- rendering
- controlling, layers used / Time for action – using layers for controlling rendering, What just happened?
- rendering time
- reducing, with level of details / Getting the most of your rendering time with Levels of Detail
- render presets
- render quality
- adjusting, in Cycles / Have a go hero – adjusting render quality in Cycles
- render settings, Video Sequence Editor
- optimizing / Optimizing render settings, What just happened?
- Right arrow key, Graph Editor commands / Revisiting the commands
- right mouse button (RMB)
- rim, ship's wheel
- creating, Spin tool used / Time for action – using the Spin tool to make the rim of the ship's wheel, What just happened?
- R key, camera / Rotating and scaling the camera and other objects
- R key, object manipulation / Revisiting the commands
- RMB key, object manipulation / Revisiting the commands
- rocks
- creating / Making rocks
- creating, with subdivision surfaces / Have a go hero – making rocks with subdivision surfaces
- rods / Making millions of colors with just red, green, and blue
- rotation
- center, controlling of / Controlling the center of scaling and rotation, Time for action – controlling the center of scaling, What just happened?
- Row Exercise
- reference / What just happened?
- rudder
- creating, Bézier Curve used / Time for action – making the rudder with a Bézier Curve, What just happened?
- rule of 180
- applying / Applying the rule of 180
S
- S, X key / Revisiting the commands
- S, Y key / Revisiting the commands
- S, Z, 2 key / Revisiting the commands
- S, Z key / Revisiting the commands
- Safe Action zone
- Safe Title zone
- Sapling addon
- trees, creating with / Creating trees with the Sapling addon, Time for action – adding trees to the landscape, What just happened?
- scale
- obtaining, from image / Getting a scale from an image
- scaling
- center, controlling / Time for action – controlling the center of scaling, What just happened?
- scene
- rendering, Blender 3D used / Time for action – rendering your first scene in Blender, What just happened?
- rotating, in 3D View / Time for action – rotating the scene in 3D View
- zooming, in 3D View / Time for action – zooming the scene in 3D View
- panning, in 3D View / Time for action – panning the scene in 3D View
- navigating, in 3D View / Have a go hero – navigating the scene in the 3D View
- lamps, placing / Placing lamps in the scene
- about / Understanding what lies behind vertices, edges, and faces
- organizing, groups used / Time for action – using groups to organize your scene
- preparing, in Video Sequence Editor / Time for action – preparing a scene in Video Sequence Editor, What just happened?
- completing, in Video Sequence Editor / Completing the scene in the Video Sequence Editor, Time for action – finishing the video sequence, What just happened?
- scientific data
- displaying, with Blender / Displaying scientific data
- scrubbing / Time for action – making a simple animation with keyframes
- seat
- secondary motion
- Shift + A key, object manipulation / Revisiting the commands
- Shift + Ctrl + S key, files / Revisiting the commands
- Shift + D key, Graph Editor commands / Revisiting the commands
- Shift + D key, object manipulation / Revisiting the commands
- Shift + down arrow key, commands / Revisiting the commands
- Shift + left arrow key, Graph Editor commands / Revisiting the commands
- Shift + MMB key, Graph Editor commands / Revisiting the commands
- Shift + right arrow key, Graph Editor commands / Revisiting the commands
- Shift + RMB key, object manipulation / Revisiting the commands
- Shift + up arrow key, Graph Editor commands / Revisiting the commands
- ship's wheel
- creating / Making the ship's wheel with the Spin tool and DupliVerts
- rim / Making the ship's wheel with the Spin tool and DupliVerts
- spokes / Making the ship's wheel with the Spin tool and DupliVerts
- circle / Making the ship's wheel with the Spin tool and DupliVerts
- hub / Making the ship's wheel with the Spin tool and DupliVerts
- parts, creating / Making the parts for the wheel
- hub, creating / Time for action – making the hub
- circle, creating / Time for action – making the circle, What just happened?
- spoke, creating / Time for action – making the spoke
- assembling, DupliVerts used / Time for action – assembling the ship's wheel
- Shutter
- about / What just happened?
- Sintel
- Sketchpad
- S key, camera / Rotating and scaling the camera and other objects
- S key, object manipulation / Revisiting the commands
- sloop
- materials, adding / Adding materials and textures to the sloop
- textures, adding / Adding materials and textures to the sloop
- hull, coloring / Time for action – coloring and texturing the sloop hull
- hull, texturing / Time for action – coloring and texturing the sloop hull
- textures, adding to cabin / Have a go hero – creating vertex groups for the cabin
- materials, reusing / Time for action – using the same materials for two objects
- superstructure, building / Finishing the sloop's superstructure
- boom, setting up / Time for action – setting up the boom and gaff so they swing
- gaff, setting up / Time for action – setting up the boom and gaff so they swing
- rudder, adding / Time for action – adding the rudder, tiller, and keel, What just happened?
- tiller, adding / Time for action – adding the rudder, tiller, and keel, What just happened?
- keel, adding / Time for action – adding the rudder, tiller, and keel, What just happened?
- detailing / Detailing the sloop, and adding a door and portals
- control, adding to mainsail / Time for action – adding a line to control the mainsail
- door, adding / Time for action – adding the door and a portal, What just happened?
- portals, adding / Time for action – adding the portals, What just happened?
- sloop, detailing
- about / Detailing the sloop
- wheel, adding to ship / Time for action – adding the ship's wheel
- sloop, naming
- about / Naming your sloop
- proper font, using / Using the proper font
- parts of letters, understanding / Understanding the parts of letters
- fonts, finding on computer / Finding the fonts on your computer
- with text object / Naming the sloop with a text object, Time for action – creating a text object
- sloop shape
- Smashing magazine
- Sogitec Showreel (1985) / Have a go hero – educating yourself about 3D animation
- Spacewar!
- Spin tool
- spoke, ship's wheel
- creating / Time for action – making the spoke
- squash
- adding, to animation / Time for action – adding squash and stretch to the animation, What just happened?
- Standard Definition (SD)
- about / What just happened?
- Standard Definition TV, to High Definition TV
- Stanley and Stella in Breaking the Ice (1987) / Have a go hero – educating yourself about 3D animation
- stereographic 3D, with Node Editor
- about / Making stereographic 3D with the Node Editor
- red image, creating for left eye / Time for action – creating the red image for the left eye, What just happened?
- right-eye view, making / Time for action – making the right-eye view, What just happened?
- cross-eye stereo image, making / Time for action – making a cross-eye stereo image, What just happened?
- stereographic images
- stereoscopic 3D
- Blender, using in / Stereoscopic 3D
- stereoscopic 3D animation
- creating / Making stereoscopic 3D animation
- stern
- stories, for animation
- story
- storyboard
- creating / Have a go hero – making your storyboard
- storyboards
- about / Bringing your story to life with storyboards
- creating / Making a storyboard, Have a go hero – making your own storyboard
- creating, references / Making a storyboard
- stretch
- adding, to animation / Time for action – adding squash and stretch to the animation, What just happened?
- Subdivision Surface
- control points, adjusting / Adjusting control points to make the hull of the sloop
- hull shape, finishing / Finishing the shape of the hull
- Subdivision Surfaces
- modeling with / Modeling with Subdivision Surfaces
- about / Time for action – making a simple Subdivision Surface
- building / Time for action – making a simple Subdivision Surface
- Edge Tools, using / Using Edge Tools to make modeling easier
- subsurface scattering
- about / Getting realism with subsurface scattering
- realism, obtaining with / Getting realism with subsurface scattering
- basics / Time for action – using subsurface scattering, What just happened?
- URL / What just happened?
- Suzanne character
T
- Tears of Steel
- telephoto lens
- about / Changing the field of view
- templates
- used, for modeling / Using templates to model
- adding / Time for action – adding a template
- inspecting / Have a go hero – inspecting the templates
- scaling / Time for action – scaling and aligning the template, What just happened?
- aligning / Time for action – scaling and aligning the template, What just happened?
- Text Editor
- about / Time for action – making the second sample
- used, for text input / Time for action – making the second sample, What just happened?
- used, for inserting text on curve / Time for action – making the third sample, What just happened?
- text fields
- text object
- sloop, naming with / Naming the sloop with a text object, Time for action – creating a text object
- creating / Time for action – creating a text object
- texture painting
- about / What just happened?
- Textures
- about / Coloring the boat to add realism
- textures
- used, for creating oceanic surface / Time for action – making a surface for water, What just happened?
- The teapot / What just happened?
- three-button mouse
- emulating / Emulating the three-button mouse and NumPad
- three-point lighting
- three-point lighting system
- about / Lighting with three lights, Time for action – introducing the three-point lighting system, What just happened?
- stages / Lighting with three lights
- Key Light / Lighting with three lights
- Fill Light / Lighting with three lights
- Back Light / Lighting with three lights
- Tile settings
- Timeline window
- components / Making an animation
- keyboard shortcuts / What just happened?
- tips, for reducing rendering times
- URL, for references / What just happened?
- transitioning
- from Standard Definition TV, to High Definition TV / Transitioning from a Standard Definition TV to a High Definition TV
- transparency
- using, in Video Sequence Editor / Time for action – using transparency in the Video Sequence Editor, What just happened?
- trees
- creating, with Sapling addon / Creating trees with the Sapling addon, Time for action – adding trees to the landscape, What just happened?
- Triple I 1982 demo reel
- Triple I demo (1976-1979)
- about / Time for action – seeing the Triple I demo 1976 – 1979
- comparing, with modern computer animation / Time for action – seeing the Triple I demo 1976 – 1979, What just happened?
- Tupan
- reference / What just happened?
- TV stations
- Blender, using in / TV and videos
- two shot
- about / Using close-ups and two shots
U
- Union operation / Using Boolean modifiers to cut holes in objects
- Up arrow key, Graph Editor commands / Revisiting the commands
- Utah Teapot
- about / Introducing Suzanne
V
- V, A key / Revisiting the commands
- V,C key / Revisiting the commands
- V, F key / Revisiting the commands
- V,U key / Revisiting the commands
- V, V key / Revisiting the commands
- Vector handles / What just happened?
- vertex by vertex
- Vertex Select Mode button
- vertices
- about / Investigating vertices, edges, and faces
- working with / Time for action – working with vertices, edges, or faces, What just happened?
- selecting, A key used / Selecting all vertices
- selecting, with Border Select mode / Selecting vertices with Border Select, What just happened?
- visibility, controlling of / Time for action – controlling the visibility of vertices, What just happened?
- hiding / Time for action – hiding the vertices you aren't working on, What just happened?
- grouping / Time for action – grouping vertices, What just happened?
- faces, creating with / Time for action – making faces out of vertices and edges, What just happened?
- video
- Blender, using in / TV and videos
- video channels
- video sequence
- Video Sequence Editor
- about / Editing with Video Sequence Editor
- scene, preparing in / Time for action – preparing a scene in Video Sequence Editor, What just happened?
- resolution, modifying / What just happened?
- scene, completing in / Completing the scene in the Video Sequence Editor, Time for action – finishing the video sequence, What just happened?
- render settings, optimizing / Optimizing render settings, What just happened?
- transparency, using in / Time for action – using transparency in the Video Sequence Editor, What just happened?
- video strips
- Viewport Shading menu
- virtual reality
- creating, Blender used / Virtual reality
- virtual sets
- rendered, Blender used / Virtual sets
- visibility
- controlling, of vertices / Time for action – controlling the visibility of vertices, What just happened?
- V key, Graph Editor commands / Revisiting the commands
W
- walk cycle charts
- water tight
- about / Using clean building methods
- web animation
- Blender, using in / Web animation
- wide-angle lens
- about / Changing the field of view
- window modifications, Blender
- about / Special window modifications
- windows, removing with secret method / Making and removing windows the secret way
- windows, creating with secret method / Making and removing windows the secret way
- windows, maximizing / Time for action – maximizing and tiling the window, What just happened?
- windows, tiling / Time for action – maximizing and tiling the window, What just happened?
- window header, flipping / Time for action – flipping the window header, What just happened?
- windows, Blender
- using / Understanding how to use Blender windows
- working with / Time for action – playing with the Blender windows
- resizing / Time for action – resizing windows, What just happened?
- splitting / Time for action – splitting the Blender windows, What just happened?
- joining / Time for action – joining the Blender windows, What just happened?
- creating, with parallel edges / Have a go hero – making windows with parallel edges
X
- X key, Graph Editor commands / Revisiting the commands
- X key, object manipulation / Revisiting the commands
Y
- Y key, object manipulation / Revisiting the commands
Z
- Z key, object manipulation / Revisiting the commands
- zooming