Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – moving an object in one plane in the global mode


Sometimes, you want to move an object freely, and sometimes, it's better to move it along one axis. Here's a way to move it, by specifying the axis by letter:

  1. Load a new file into Blender.

  2. Select the camera with the RMB. Press the G key to grab it. Now, move your mouse.

  3. Now, tap the Z key and move the mouse.

  4. Now, tap the X key and move the mouse.

  5. Now, tap the Y key.

  6. Press the RMB to let go of the camera.

What just happened?

You discovered that you can restrict the axis that you move by pressing the G key and then pressing the key of the axis in which you wish to move. This gives us similar control as using the 3D Manipulator.