Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Keeping everything organized


With all the booms, rudders, oars, and other parts, you are starting to get quite a collection of 3D objects here. You need to make sure they are well organized so you can find them in the future. This is what we will look at next.

Everybody organizes their files in different ways, and there are many good ways to do it. What you want to do is organize your files so that you can find them a year from now, when you've forgotten nearly everything about the project on which you are working. Projects that are hot now can be history in 20 minutes, and then come back in six months. You just never know.

A Blender project won't just be the Blender file. It also includes graphics that you have used to make textures and special plugins for Blender, such as the Bolt Factory that automates making bolts, screws, text, and Python language files, as well as the finished files you render. There's a lot to organize.

There are two ways to specify the locations of files. One is called...