Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Chapter 9, Finishing Your Sloop


Pop quiz – fonts

Q1

2

The Cap Height is the height of an upper case letter from the baseline to the top.

Q2

1

San serif means without a serif, or the little feet on the terminals of a letter.

Pop quiz – rotations

Q1

3

The rotation was done to rotate the local axis of the rudder so it would swing along the angle of the stern. By rotating the vertices, you ensured that the rudder would be in the proper orientation even though it was rotated off the vertical axis by -27°.