Boy! We learned a lot in this chapter now, didn't we? We created a health system along with lives and dying. Poor Kevin! Then we discussed a scoring system, which we can use for purchasing items and weapons further into the game. We also created an awesome inventory system that incorporated GameSalad's powerful tables system for storing table information. Then we added a little more interface elements to add to the visual appeal of the game.
In the next chapter, we are going to work on enemies because what game would be complete without some form of antagonist(s)?
Go take a break, and I'll see you in the next chapter.