Our game is getting more and more functional as we go on. Wow! We created some great enemies for our game. We even programmed a simple Artificial Intelligence system that helps them move around without pre-defining paths for them. Then we gave them health so that they can get hurt too! Let's be honest, Kevin is the one that is suppose to do the hurting, not just the enemies! Kevin has such a hard life.
We are almost done with the major mechanics of the game. In the next chapter, we are going to finish it up. We are going to look at doing some objectives, and then we will talk about what you can do with your game when you've finished reading this book.
On to the next chapter!