Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
About the Author
About the Reviewer

Chapter 12. The User Interface

This is a great time to introduce some UI (User Interface) into our game. We will construct and implement a simple, dynamic user interface using Unity's built-in UI system.

In this chapter, we will cover the following topics:

  • Introducting the Unity UI

  • Creating UI Views

  • Connecting buttons to actions

  • Switching UI views

So far, our sole focus was on learning how to code. I would like to make a little exception in this chapter and talk about coding the UI functionality as well as creating a good-looking UI. You probably already know what a user interface is, right? If not, we will cover it very briefly.

A UI is a bridge between a human and a computer program. All user interactions with your game will be happening in the user interface. In simple words, all buttons on the screen, labels, as well as mouse- and keyboard-driven events are part of the UI.

The main part of the UI is the Graphical User Interface (GUI). The GUI is simply whatever is visible on the screen. All...