Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Setting up a new Unity project for our game


There are a few basic but important things. Create a new project in Unity. Save it in an easily accessible place. Make sure you have switched the project type to 2D. It will save us some time while importing assets such as Sprites or textures. There's nothing to worry about here; just make sure you select 2D, as in the following screenshot:

Backup

Backing up isn't a direct topic in this book; however, I really want to highlight how important this is. Backing up your files will definitely save you from disaster at some point. Lots of things can happen, from hardware failure to rare internal Unity bugs that can ruin your project. That's why it's wise to have a copy of your project somewhere. I don't want to tell you how you should back up your files. There are many ways of doing it, and some are very simple and free.

I would love to tell you a lot about version control and ways to secure your project. However, version control is a rather advanced topic...