Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Preparing the player prefab


Download the Player.unitypackage file. Make sure your Unity Project is open first and then double-click on the Player.unitypackage file:

Unity displays a window with the assets we are importing to the project. You might ask yourself a question, "Why do I need all this? This is confusing." Don't worry about it too much now. I have prepared Player.prefab with some assets for our Jake. In this book, we will learn about programming the game and not about preparing game art. This is the main reason we will work with prepared assets. We will go through every prefab we are importing to understand how things work. However, you will write the code to control this prefab and create the game!

After pressing Import, you will notice a bunch of folders being created in Unity. We should have:

  • Animations: This folder contains all Unity animation files

  • Materials: This is for storing all materials and physics materials

  • Sprites: This is for storing all art sprite assets courtesy...