Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Reference exceptions


Test the code by pressing Play in Unity and then clicking on the Play UI button. The SetGameState function that we just added to GameManager should hide the MenuCanvas. Oops! Something is wrong. Unity is displaying an error in the Console window. Something surely went wrong. Let's take a look at the red error message, which is shown here:

In your programming career, you will come across many issues with the games or applications that you are creating. I have deliberately asked you to follow my steps to cause this issue. We will learn with experience. Beginners in programming often rely on luck while sorting issues. They blindly change something, test again, and keep going in that loop until they fix the issue by pure luck or simply give up on trying. This is a very bad approach to debugging. I want you to understand what the issue is. In most cases, Unity will try to give you an accurate description of the error in the console. Once we face an issue, we will learn to...