Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Understanding what a variable is and what it does


What is a variable? Technically, it's a tiny section of your computer's memory that will hold any information that you put there. While a game is running, it keeps track of where the information is stored, the value kept there, and the type of that value. However, for this chapter, all you need to know is how a variable works. It's very simple.

What's usually in a mailbox, besides air? Well, usually there's nothing, but occasionally there is something in it. Sometimes, there are letters, bills, a spider, and so on. The point is that what is in a mailbox can vary. Therefore, let's call each mailbox a variable.

In the game development world, some simple examples of variables might be:

  • playerName

  • playerScore

  • highestScore

Naming a variable

Using the example of the mailbox, if I asked you to see what is in the mailbox, the first thing you'd ask is, "Which one?" If I say in the Smith mailbox, the brown mailbox, or the round mailbox, you'll know...